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Single post: Ghid: Sonic The Hedgehog 3 - Chaos Emerald (Giant Ring) Location Guide
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Turbo Killer
Carnival Night Act 1
First Ring, Location
This one can be accessed by different ways with different
characters. With Tails, from the beginning of the level, use the
5 balloons in a row to reach a platform with 3 ring bonus TVs on it,
and a spinning black wheel. Use the wheel to jump up to the left.
After some jumping through the white/red cylinders, you will
eventually find yourself in a corner with a lightning shield TV, and
some spikes around. Fly up, avoiding the spikes in the wall.
You will reach a room with some rings above some spikes. jump over
the spikes, and you will find a secret room with the Giant Ring.
With Sonic, after the second vacuum tube (or first, depends on the
route you take) you will end up in a strange shaped room, it's like
the downer half of the letter S. The room has 10 rings right above
the vacuum tube. Go to the left to find a spinning black wheel,
and a "jelly platform". To the left there is the secret room with
the Giant Ring.
Second Ring, Location
After 2 moving spikes (one coming out of the ground, one coming
out of the ceiling) there will be a swirling red/white pole.
After you went down on that, turn back and go to the beginning of
the pole. Charge a Spindash to the maximum, and go up on the pole.
If you are lucky, you can jump to the moving cylinder from the
other side of the pole. From there, go left, and there is a secret
room with the Giant Ring behind the yellow wall.
Third Ring, Location
Two ways to get this one:
After the first vacuum tube, (you may miss it if you're taking
an other route) there's an ORANGE speed-up wall to the right, and
a spinning black wheel above. If you can jump on the black wheel,
then you can launch yourself to the upper right tunnel. To the
right, there is a secret wall with the ring.
If you miss this one, don't worry. After the first orange spinning
tube, if you get out of it on the left side, there will be an
invincibility power up, a spring, and a badnik. To the right from
that area there are special springs on the ceiling and on the
floor, shooting you to the right. After that run to the right,
and there will be a J shaped wall where you will run up, with a
closing door at the end of it, and a yellow spring launching to
the right. After that you will find some of those things that
will make you float (the middle one is moving). Below there is a
lamppost (or checkpoint) and a hole to the right. Fall down on
the hole and push to the right, to go into the hidden chamber
with the Giant Ring. If the spinning orange tube shoots you out
to the right side, then just go right, jumping through the
cylinders and balloons, and stay close to the downer part of
that area. Eventually you will reach the place.
Fourth Ring, Location
After Ring #3, go back to the things that will make you float.
Jump to the middle one, and you can get past them to the upper
side. After some running, there will be another spinning orange
tube. AVOID the orange tube and carry on past it, you fly into
one of those long white columns that twirl you around. Jump from
the first spinning column to the second spinning column (it'll be
on the right of the first column). Then, jump into the gap in the
right-hand wall and you'll be in the ring chamber.
Fifth Ring, Location
After Ring #4, when you fall down from the ring chamber you should
land on a red/white cylinder. Jump to the hole below the cylinder.
go to the right, and after some obstacles you will find 3 of those
white twirling columns. Go to the highest point you can, and jump
to the right. There will be a moving spike, and a water shield.
Behind the water shield there is the secret room with the Ring.
You can find this place if you don't avoid the spinning orange tube
before the fourth Giant Ring.
Sixth Ring, Location
At the end of the level, at the last lamppost, there's a hidden wall
to the right with the Ring.
Carnival Night Act 2
First Ring, Location
Again, there are two ways to get this ring. You can jump off the
swirling red and white pole onto the platform just above it at jut
the right time, but this is near impossible so I don't know why I'm
mentioning it! The best way is to use the jelly platform to reach
the platform, near the start of the level, with a cannon on it.
Instead of using the cannon, though, jump into the secret passage
built into the wall to the left of the cannon. Smash the power-up
monitors here and fall down through the gap. But make sure to move
very close to the left side so you land on the ledge by the side of
the ring chamber, otherwise you'll fall straight through the ring
room and back to the bottom of the swirling red and white pole!
Second Ring, Location
After the Third Ring, and some running (not much though), you will
be sucked up by a vacuum tube. to the left there will be a red/white
cylinder moving up and down. Wait until it moves up, then enter the
secret room behind the yellow wall to the left
Third Ring, Location
About half way through the level, you come to a corridor with three
expl-oh-do bots (silvery electric things)(one on the ground, one on
the ceiling, and another in the ground). Near the corridor is a
spinning red column. Use this column to reach the platform above
it, with the fire and ten-ring power-up (push up when the column
moves up and down when it moves down to get it to move higher).
Then jump off this platform and into the gap on the left wall and
you'll be in the ring chamber.
Fourth Ring, Location
Near the end of this level you'll fly up a vacuum tube and arrive
in an area with those spinning, 'tinging' bouncy circles and a load
of strategically placed balloons. You need to use these balloons
to bounce yourself up the narrow gap (use the speed from the vacuum
tube to reach the first one) and then you will be able to enter the
ring room at the very top of the right wall.
Fifth Ring, Location
Almost at the end of the stage, after two red/white cylinders and a
cannon white a spike trap on the wall, (you have to aim with the
cannon, or you will hit the spike on the wall) there will be some
running through the stage. After you run through a wall, pay
attention. You will hit a lot of "speed-up walls". Try to slow down,
because after this you will fall to a place with 3 TVs and no way
back, if you run too fast. Before running through this wall, try to
glide up on the upper route. If you managed to do it, just run to
the right. You will pass three bats, then some "speed-up walls".
Run to the right, and eventually you will fall to the secret room.
Just press and hold to the right, because you can fall through this
room easily.
Icecap Act 1
First Ring, Location
Near the really small ice-oh-chuck boss and the frozen switch at
the start of the level is a small gap in the wall on the right (or
is it a wall? I guess it's more of an ice barrier thing... but I'll
just use wall!). Go in this gap and find the ring. Simple!
Second Ring, Location
The next ring is harder to get. It's located on the never-ending
slope, just after the slope with the big ice barrier that you need
to break through on the right. You should be able to see the small
blue square marking the entrance, and if you'd you can just keep
going past it until you see it. Anyway, you need to jump just as
you get onto the correct slope, and hopefully you'll fly into the
ring room. But you do have an infinite number of chances to get it
right, as the sequence continually loops!
Icecap Act 2
First Ring, Location
After the first loop-de-loop where you have to dig inside the ground
you will land on an iceberg. Fall on the left side, you will find
a secret room in the wall. To get back from there, fall down, there
will be a spring right next to the wall.
Second Ring, Location
About half way through the level there's a loop-the-loop that sends
you flying through a tunnel which, in turn, sends you flying
through two more loops. Finally, you'll end up on a platform with
an ice-oh-chuck enemy. Proceed along this route until you reach a
platform with ro-boh-penguins on. Next to this platform is a small
iceberg type ledge that moves down when pressure is applied to it.
Simply jump on it and wait until it goes underwater, then jump off
into the right-hand wall and you'll find the big ring room. To get
back up to the surface after you've won (or lost) an emerald, fall
straight down the side of the wall and you should land on a red
spring that'll send you high above the water.
Third Ring, Location
The final giant ring is right at the end of the level. After you
spin round a series of loop-the-loops you'll race up a small ramp
(past an ice-oh-chuck; blink and you'll miss it!) and into a
catapult type device. Use this catapult to reach the platform
above you on the right and you'll soon see the ring chamber.
Launch Base Act 1
First Ring, Location
There's this big ugly grey cylinder early on in this level, and you
need to get underneath it. That isn't too hard a challenge,
admittedly. Anyway, now go left towards the wall and jump into the
tunnel built into the wall to access the first giant ring.
Second Ring, Location
On coming out of one of those Tardis-like tube (you're a fool if
you've never heard of the Tardis; I think of it every time I play
this level, bizarrely!) proceed into the speed boost thing on the
ground. (There's a frog sitting on a red frame above this speed
booster if you're not sure where I mean.) You should race right into
a spinning machine that'll take you to a high ledge. Instead of
jumping right here (like you're meant to), jump left and you'll
land on a narrow ledge. This is the entrance to the ring room.
Third Ring, Location
Later on in the level you'll see another ugly grey cylinder with
two non-ice-oh-chucks on. Again, you need to be on the bottom of
the cylinder so jump down and land on the platform below it (there
will be one of those flame spitting machines on your right). Now,
go left and jump across the gap into the ring chamber to get the
final giant ring for this act.
Launch Base Act 2
First Ring, Location
Jump off the pipe at the very start of the stage and then down and
off the platform you land on. Now you'll be underwater -- just head
left and you'll see the tunnel leading to the ring chamber.
For a final level, this ring is extremely easily found.
Second Ring, Location
Further into the level, you'll come to a section with a hoop that
pushes you up a wall and onto a platform with spikes that appear
and then disappear. From this platform jump into the spinning
machine and let it take you to the edge of the ledge, now jump
onto the platform and run back towards the gap and leap into the
left wall. You should land in the entrance to the ring room.
Third Ring, Location
Early at the level, there will be slope down to the right, and a
special speed-up thing. Avoid that thing, and jump over it to the
right, theres a secret room there. You can notice a platform there
that will crash if you stand on it for too long.
This room is before the first water tunnel slide.
Fourth Ring, Location
In this level you'll eventually come to a section with two ugly
grey cylinders, one above the other. (after one of the water
tunnels, and 2 of the laser-guarded gates) There are lots of
non-ice-oh-chucks here, too. But anyway, you need to land in the
middle of these ugly grey cylinders on the platform near the right
wall. From here you'll see the nest ring chamber.
Fifth Ring, Location
The fifth ring is right next to the fourth. Just jump down
underneath the bottom ugly grey cylinder and go right along the
pipe you land on. You'll easily notice the tunnel to the ring room,
as it stick out of the wall.
*Credits -> Janus Operative & TurboKiller