"We had a great November and December both in the UK and the US. Sony's off to a tremendous run with the PS4, and it's kudos to them and the vision they've had with that machine. And it's not in a teasing way - I applaud them, it's great to see. Here, it's interesting as I see so many companies coming to console.
"Three years ago, it was why would anyone buy a dedicated device plugged into a TV, everyone's playing on their iPad. Now you've got nVidia creating a console, Valve's creating a console, Sony's having huge success with PS4 and we're selling more Xbox Ones than we sold 360s at this point. It feels like the space is active. In terms of the question of does this help us, I think it does. What it really does is bring in a larger community of game developers who want to bring their game to our platform, because you're looking at hundreds of millions if not a billion people you can touch through this common core operating system, core application framework, DirectX, Xbox Live.
"We're trying to create a common set of tools and technologies that game developers can use to get to all the screens. We're seeing the benefit now on Xbox One of that bringing more games in - in our video, we said if you're going to develop for Windows why wouldn't you develop for Xbox One, it's basically a checkbox in the compiler. I think it's all about the games, and in the end you've got to have great content, and that's how I look at it."
The flow between Xbox One and PC could herald an influx of new games on the console, but it's also a two-way street. Fable Legends is one of the most high-profile games being launched across both PC and Xbox One. Could other big ticket Microsoft Games Studio productions get the same treatment?