Single post: Quantum Break
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Senior Member
O parere oarecum buna pentru un joc scos de Remedy...
Quantum Break: the Digital Foundry verdict
Ultimately, Quantum Break is one of the most technically accomplished games on Xbox One but it's not without its issues. Northlight produces beautifully detailed worlds with remarkable effects work and lighting but image quality just isn't where it needs to be. The filmic look works to an extent but visible aliasing is still evident in motion making it clear that the solution employed here isn't quite on par with what we witnessed in Rainbow Six Siege. The issues with shadow quality and general stability due to heavy reliance on screen-space data also impacts the look of the game at times.
The real triumph here is the way in which the game's technology benefits the core gameplay. Quantum Break is an absolute joy to play - perhaps the best game Remedy has made to date - and much of that joy is the result of its technology. That perfect mix of high quality animation, effects, and feedback just feels right. It's an highly satisfying game to play.
In these days of Unreal Engine and Unity, it's becoming a rare treat to play a game running on specialised, in-house technology so it was a real treat experiencing Remedy's creation. It has its rough edges, but it's clear that the lofty goals for the project were never in question. The quality of the lighting and the flexibility of what can be achieved in each scene is impressive and it feels as if many of the right compromises were made in order to reach that vision. If you've been looking for a genuine showpiece for Xbox One, even considering its flaws, Quantum Break is it.
Personal jocul asta a beneficiat de acelasi hype precum DS III sau Uncharted 4, deci nu are cum sa dezamageasca, la fel ca si Max Payne sau Alan Wake. Ca va fi la final un joc bun si nu excelent asta tine de gusturile fiecaruia...