Răzvan, ai mai jos inca o explicație pentru laudele dezvoltatorilor care tot spun ca arhitectura din PS5 este cea mai revoluționara din ultimii 20 de ani si nu gasesti nici in PC nici in alta consola asa ceva...
Te-ai gandit ca poate in momentul in care i-a abordat Cerny pentru UE5 ei deja dezvoltase engine-ul pe arhitectura standard? si nu pe ce este mai jos? Poate de aici a si plecat discutia cu rescrierea engine-ului.

“The I/O Complex (Hardware Accelerators for I/O Pipeline) and GPU Cache Scrubbers on the PS5 APU and the Custom Flash Controller with 6 Priority Levels and 12 Memory Channels in the PS5 SSD are the major innovations here. The PCIe 4.0 4-Channel Bus and 5.5 GB/s Rated NAND Flash Chips are standardized components.

The innovative custom hardware highlighted above mitigates bottlenecks throughout the I/O Pipeline, further accelerates data transfer (via decompression/handling of highly compressed data), and keeps latency low, ensuring the high data transfer rates originating at the SSD are maintained through to copying the data into the Unified GDDR6 RAM pool and subsequently onto the point of consumption at the CPU and GPU within the APU.”