Niste leaks de Resetera, putina sare peste, ca de obicei.


- fully open world, much much larger than Skyrim (very differently “larger”, more proper word would be “denser” and “more contrasted” at the same time)

- primarily set in the The Living Lands region of Eora (not sure if it’ll go like that as explicit later on, but that was starting point)

- big focus on world-reactivity, lighting and next-gen AI systems and physics (special focus on physics with magic systems - have no clue what would that mean)

- realtime whether system (don’t have full details but fog is very important as realtime element, rivers will have specific micro physics systems regarding this)

- very advanced character creation tool (didn’t get more info)

- mod support (for now PC is/will be very dominant as creation tool, but I’ll be playable fully on Xbox)

- very large number of fractions but very different approach than with Skyrim

- you’ll be able to have companions (different than Outer Worlds)

- storyset: fight against incoming threat of tyranny (independent from previous stories)

- game has bosses planned and some of them are very very large

- Gods will have special say in the game

- great focus on iconic landmarks, statues and buildings

- two large cities planned with many smaller ones with strong focus on contrasting wild-areas, rivers, mountains and desolated areas (yes, you’ll be able to swim)

- fully respecting POE creatures lore with new additions

- dynamic presentation of dialogue

- for now idea is to keep “you can kill everyone in the game” option

- around 100 people are on the project for 2y (smaller number for 7m of preproduction), in total 2y 7m

- full production is already a thing

- team will still grow

- target date: late 2022/early 2023

Keep in mind that some parts of this can change during the development process.