La adaptive triggers imi place ca ti le pot bloca daca nu faci ceva bine, cum a spus mai sus Dinga Bakaba (Game Director, Deathloop):
One I like is blocking the triggers when your weapon jams, to give to the player an immediate feedback even before the animation plays out, which prompts the player in a physical way that they have to unjam their gun.
Cum ar fi intr-un Souls-like sa ti le blocheze de tot daca nu faci ceva si sa te descurci fara?

Al doilea lucru bun e ca "LRA motors are programmed using basically soundwaves, creating far greater variations in intensity and complexity than ERM motors, and because the vibration can start and stop immediately, the accuracy is incredible." Cu un controller de Xbox nu-ti dai seama daca s-a prabusit ceva mic sau mare in joc, e aceeasi intensitate, doar intervalul de desfasurare difera.