Single post: Clubul Xbox Series S

  1. #116 SP
    Manager paul's Avatar
    Full interview in link:
    Quote Originally Posted by Eurogamer
    [...] "Series S has been very impactful for us. As we design our new consoles for the new generation, we're very much looking forward through the generation to be thinking ahead - like, how does this work? - and that's why we got to two consoles at the same time," Goossen continued. "We are facing a big change in how consoles are designed. I believe when we first started building the original Xbox 360 - the smallest one without the HDD - that cost us about $460. By the end of the generation it cost us around $120 - and that cost reduction path was driven principally by silicon cost reduction." [...]

    "And so that was another one of the reasons why we felt that we really had to do Series S at the beginning because we had to design for the future. For the first time, we had to have the entry-level console at the beginning. Previous generations were kind of easy because at the beginning of the generation, you make something really expensive - put as much silicon and as much performance as you could into it - then you would just ride the cost reduction curves down to mass market prices. That's not there anymore," Goossen explains. [...]

    "I've read a lot of question on the internet, like, why isn't Microsoft going to continue Xbox One X as the low-end machine. Well, one thing is that it would last a long time through the generation and we felt that the new generation is defined by aspects such as the Xbox Velocity Architecture, and graphics features such as variable rate shading and ray tracing and the 4x processing performance boost on the CPU," counters Goossen. "And so we wanted to make sure that there was an entry level at the right price-point so that we could really advance the generation rather than hold it back. I've heard that Series S is going to hold back the next generation but I actually see Series S advancing it because by doing Series S we'll have more games written to the characteristics of the next generation." [...]

    "The other ironic thing is that we did look at Xbox One X and we couldn't get it down to the price-point we wanted to get, so I look at Xbox Series S and it's cheaper than Xbox One X, it would have all of these next-gen features and then in terms of graphics performance, well you guys know this, but the per-cycle improvements with the new RDNA 2 architecture are like a 25 per cent improvement. If we just do the back of the envelope math right now, 4TF brings you up to 5TF just according to that factor. [...]
    The big Xbox Series S interview: why Microsoft made an entry-level next-gen console • Eurogamer.net
    Attached Images Attached Images s_explode.jpg s_mobo.jpg die_shot_comp.jpg