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Dontnod Entertainment has become one of the leaders in storytelling games. If there’s any doubt about that, consider its release schedule. Microsoft published Tell Me Why in August and September. And Dontnod is self-publishing a second game, Twin Mirror, on December 1.

It’s a big deal when a company launches back-to-back games in a busy season. And Dontnod isn’t slowing down, as it is adding a new studio in Montreal to enable the company to do more narrative games at once, said CEO Oskar Guilbert in an interview with GamesBeat.

Like its games about diversity and inclusion, Dontnod is spreading out, acquiring different perspectives, and diversifying the stories that it tells. It is this approach to diversity that ultimately may help the company become a stronger business. And it raises the questions: Can diversity be your business model, and will it lead to diversified revenue streams?

“Our studio is growing, with six games in production now,” Guilbert said. “Our recent releases have been very successful in terms of press reception and player reception. I’m very proud.” [...]

Dontnod has future projects mysteriously described as Project 8, Project 9, Project 10, and beyond. The goal is to carve out a leading position on narrative games based on original intellectual properties. And the new team in Montreal should help the company get there. [...]
Dontnod expands with back-to-back games and a new studio in Montreal | VentureBeat