Now, 11 years later, Six Days in Fallujah is back as a tactical military shooter based on the real-world events, in development by former Halo and Destiny makers.
Victura, which was founded by former Atomic Games CEO Peter Tamte in 2016, is the Seattle company behind the revival, with Golem studio Highwire signed on to make the game. Highwire was created by Jaime Griesemer, who was lead designer for the original Halo and Destiny games, Marty O'Donnell, who was audio director and composer for Halo and Destiny, and Jared Noftle, who co-founded Airtight Games.
In its announcement, Victura includes a quote from former Marine Sergeant Eddie Garcia, who was wounded during the Battle for Fallujah and proposed the original idea for Six Days in Fallujah in 2005:
"Sometimes the only way to understand what's true is to experience reality for yourself," Garcia said.
"War is filled with uncertainty and tough choices that can't be understood by watching someone on a TV or movie screen make these choices for you. Video games can help all of us understand real-world events in ways other media can't." [...]
Six Days in Fallujah is due out on PC and consoles at some point in 2021.