Combat Tuning
The following overview lists gameplay changes we made specifically to the first Mass Effect, with the goal of bringing it a bit more in line with the rest of the trilogy:
- Shepard can now sprint out of combat
- Melee attacks are now mapped to a button press rather than automatically occurring based on proximity to an enemy
- Weapon accuracy and handling has been significantly improved
-- Reticle bloom is more controlled
-- Weapon sway removed from sniper rifles
-- Aiming down sights/”tight aim” camera view has been improved
-- Improved aim assist for target acquisition
- All relevant enemies now take headshot damage in the first game
-- Previously some did not, including humanoid enemies
- Ammo mods (Anti-Organic, Anti-Synthetic, etc.) can now drop throughout the whole game
-- Previously, these stopped dropping at higher player levels
-- They are now also available to purchase from merchants
- All weapons can be used by any class without penalty
-- Specializations (the ability to train/upgrade certain weapons) are still class-specific
- Weapons cool down much faster
- Medi-gel usage has been improved
-- Base cooldown reduced
-- Levelling benefits increased
-- Increased Liara’s bonus to cooldowns
- Inventory management improvements
-- Items can now be flagged as “Junk”
-- All Junk items can be converted into Omni-gel or sold to merchants at once
-- Inventory and stores now have sorting functionality
- Some abilities have been rebalanced
- Weapon powers (i.e., those that are unlocked on each weapon type’s skill tree) have been improved:
-- Effectiveness/strength is increased (duration reduced in some cases)
-- Heat now resets on power activationAdditional Gameplay Improvements
Other targeted combat updates we’ve made include:
- Squadmates can now be commanded independently of each other in the first Mass Effect, the same way you can command them individually in Mass Effect 2 and 3
- Some boss fights and enemies in the first game have been tweaked to be fairer for players but still challenging
- Cover has been improved across the trilogy
-- Additional cover added to some encounters
-- Entering and exiting cover is now more reliable
- XP has been rebalanced in the first game (details below)
- Ammo drops have been rebalanced in Mass Effect 2 (details below)The Mako
These are the calibrations you can expect to experience when driving the Mako:
- Improved handling
-- Physics tuning improved to feel “weightier” and slide around less
- Improved camera controls
-- Resolved issues preventing the Mako from accurately aiming at lower angles
- Shields recharge faster
- New thrusters added for a speed boost
-- Its cooldown is separate from the jump jets’
- The XP penalty while in the Mako has been removed
- Touching lava no longer results in an instant Mission Failure and instead deals damage over timeGameplay CalibrationsUnifying & Modernizing the Trilogy
We’ve also added the Mass Effect: Genesis comics by Dark Horse into the base experience before Mass Effect 2 and 3 as an optional experience so players can make choices from previous games no matter where they choose to start.
Of course, the Legendary Edition includes a variety of additional enhancements. Here are some of the things you can look forward to:
- New unified launcher for all three games
-- Includes trilogy-wide settings for subtitles and languages
-- Saves are still unique to each game and can be managed independently of each other
- Updated character creator options, as mentioned above
-- FemShep from Mass Effect 3 is the new default female option in all three games (the original FemShep design is still available as a preset option)
- Achievements across the trilogy have been updated
-- New achievements have been added to the trilogy
-- Progress for some achievements now carries over across all three games (e.g. Kill 250 enemies across all games)
--- Achievements that were streamlined into one and made redundant were removed
-- A number of achievements have had their objectives/descriptions and/or names updated
- Integrated weapons and armor DLC packs
-- Weapons and armor DLC packs are now integrated naturally into the game; they’re obtainable via research or by purchasing them from merchants as you progress through the game, rather than being immediately unlocked from the start. This ensures overall balance and progression across ME2 and ME3
-- Recon Hood (ME2) and Cerberus Ajax Armor (ME3) are available at the start of each game
- Additional gameplay & Quality of life improvements
-- Audio is remixed and enhanced across all games
-- Hundreds of legacy bugs from the original releases are fixed
-- Native controller and 21:9 display support on PC, with DirectX 11 compatibility
Original vs. Remastered Performance Preview: