Quote Originally Posted by Gamasutra
Now Six Days in Fallujah is back, with Highwire Games as its new developer, Victura as its new publisher, and brand-new technology and direction to try and valorize a battle that its creators feel hasn’t gotten due attention (despite numerous books, documentaries, Fox News recreations, and even an opera that all center the perspectives of U.S. Marines).

Its return has not been warmly welcomed by everyone in the video game community. IGN’s Rebekah Valentine spoke with Arab and Iraqi game developers exhausted and infuriated by the game. U.S. military veterans John Phipps and Tristan Greene have also spoken out against the game’s revival.

For all the attempts to avoid the controversy that tanked it the first time, Six Days in Fallujah’s developers are intent on using imaginative and innovative game tech for what is ultimately a vile end: sanding off the edges of an attack led by U.S. Marines that left hundreds of Iraqis dead, thousands of homes laid to waste, and long-lasting health consequences still impacting the city’s residents today.
Opinion: Six Days in Fallujah tramples over the human cost of the Iraq War