Quote Originally Posted by The Verge
Court documents reveal that PlayStation 4 generated 46.8 percent of Fortnite’s total revenues from March 2018 through July 2020, while Xbox One, the second-highest platform, generated 27.5 percent. iOS ranked fifth, with just 7 percent of total revenue. The remaining 18.7 percent would have been split between Android, Nintendo Switch, and PCs.

In 2020, iOS revenues were projected to be an even smaller piece of the pie: just 5.8 percent, compared to 24 percent for Xbox One and “almost 40 percent” for PlayStation 4, according to a new deposition (PDF) of Epic Games’ David Nikdel, a senior programmer who works on the backend services for Fortnite.
Epic Apple documents show PS4, not iPhone, is Fortnite’s cash cow - The Verge

Quote Originally Posted by The Verge
Joe Kreiner, Epic’s vice president of business development, was questioned over why Fortnite isn’t available on xCloud, and confirmed it was a deliberate choice. “We viewed Microsoft’s efforts with xCloud to be competitive with our PC offerings,” says Kreiner in the deposition. The court document makes it appear like Kreiner may go on to explain why, but the next part of the questioning has been redacted.
Fortnite isn’t on Microsoft’s Xbox Cloud Gaming service because Epic won’t allow it - The Verge