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Gamekyo : Grand Theft Auto : Chinatown Wars first screens

  • True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.
  • M-rating
  • Isometric camera angle
  • Cel-shaded polygons w/ black borders
  • good touch-screen implementation - \\\"tasteful\\\" minigames, streamlining interface
  • UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
  • stats uploaded to Rockstar Social Club website via Wi-Fi
  • finger-sized icons
  • missions designed for shorter periods of play, arcade quality
  • aiming with control pad, auto targeting with R button
  • subtle autosteer
  • if you fail a mission, you can jump back to the action sequence
  • chain gun, flamethrower
  • good portion of Liberty City is modeled in the game (different routes than console games)
  • no probems with load times, draw-in or frame rate
  • lots of pedestrians, cars, etc on screen
  • Wanted system - objective is to disable police cars any way possible
  • real-time weather effects, 24-hour day/night cycle
  • lots of radio stations to listen to (more instrumentals than vocals)
  • 800,000 lines of hand-optimized source code (hey, the people like the info, right?)
  • no details yet on multiplayer/Wi-Fi features
DS News: GTA: Chinatown Wars details emerge - ComputerAndVideoGames.com