Interviu cu Hidetaka Miyazaki:
- So it's very difficult to summarize briefly what Elden Ring is. But to us, it represents a culmination of all of our know-how, all of our passion across all of these games, to deliver a brand new dark fantasy IP. And I think as far as some of its characteristics go, we really focused on bringing something with just an enormous sense of scale and this broadness and openness to The Lands Between, the world that you'll explore.

- Along with this new vast world, we have created a number of new action systems and game systems to enhance this, and to go hand-in-hand with the vast new world. For instance, the player can jump now, you can ride on horseback, and there's a number of new additions to combat, which just raise the level of freedom higher than our previous games.

- I think another major difference, or major point of this title, is the number of choices you have available in combat. So while you can just choose to go in head-on, we also have a number of [alternative] elements, such as being able to summon the spirits of deceased enemies and use them as allies in battles.

- The Lands Between is actually a name that was invented by George R.R. Martin himself, when he was coming up with the impetus for this world and writing its history and its deep mythos.

- There are several themes to the enemy designs. One main theme of the main bosses of the game, in particular, are that they are essentially demigods – and characters who are written, again, by George R.R. Martin – and they inherited the mad tainted power of the Elden Ring shards once it was shattered.

- So the Lands Between is made up mainly of these six large areas. It's divided into six major areas, and these are the domains of the major demigod characters who we just talked about. While the areas are lined up in a way so that you would normally tackle them in a specific order, you don’t have to follow it. We wanted to give a free level of progression and exploration throughout the Lands Between, so there's a lot of different ways. You won't be able to access everything from the start, but there are a lot of different ways you can approach each area. And there's a lot of freedom as to which order you tackle different areas as well.

- So there is an element of guidance, particularly at the beginning. There is a mainline route that they can follow, but at any time they're free to break off this route and to take the untrodden path.

- there is a hub area that you can access a little later into the game. And as well as this hub, which you can branch out from, there are the six main areas of the Lands Between, and each of these six areas will house its own mainline dungeon map, which is again seamlessly connected to the Lands Between itself. These will be the domains or the areas of the main demigod bosses. From here, you're able to explore not only these mainline dungeon areas, but also a wide variety of catacombs, castles, and fortresses, which are interspersed throughout the map.

- Yes, fast travel is present.

- There are also more resources to recover health on the way as you will be fighting for a longer time than before. The key word I think is 'retention', and retaining a sense of progression, so we wanted them to keep going, to keep that flow as they explore and they journey through the map.

- Yes, the stamina bar exists in Elden Ring, but we feel it has less influence on the player overall. We wanted to make it feel less restrictive and contribute to that level of freedom more so than our previous titles.

- There are cases in which you can buy them [arts, magic, etc.] at stores or learn them from NPCs, but generally they are hidden throughout the game’s world for the player to discover through exploration, rather than unlocking them through a skill tree as in previous titles.

- So before, where there was a certain skill attached to a certain weapon, now you're actually able to freely interchange skills between a large variety of weapons. There are, I believe, around a hundred skills in total. Obviously you're free to combine your different skills with different weapons. You're free to build your character with different weapons and equipment. You're free to learn magic as well.

- Yes. Those ones you saw in the trailer, those were the spirit summons we mentioned earlier. Usually they're enemy characters, but you can summon them as allies to assist you in battle. So those were the local offline summons.

- And of course, in Elden Ring, you will still be able to summon fellow players for co-operative play.
Elden Ring: The Big Hidetaka Miyazaki Interview - Summer of Gaming - IGN
Elden Ring Trailer Breakdown - With Help From Creator Hidetaka Miyazaki: