Despre problemele de dezvoltare si management al proiectului:
Quote Originally Posted by Bloomberg
Blizzard Entertainment's disastrous remake of the classic video game Warcraft III last year was the result of mismanagement and financial pressures, according to newly revealed documents and people with knowledge of the failed launch. [...]

At the time, the company apologized for the launch and said it had chosen to backtrack on updating the cinematics because “we did not want the in-game cutscenes to steer too far from the original game.” But documentation produced after its release, as well as interviews with 11 people who worked on or close to the game, indicate that Reforged was actually rescoped due to budget cuts and internal arguments over the game’s direction. [...]

“The central issue with Warcraft III: Reforged was an early, unclear vision and misalignment about whether the game was a remaster or a remake. This led to other challenges with the scope and features of the game, and communication on the team, with leadership and beyond, which all snowballed closer to launch. Developers across Blizzard pitched in to help, but ultimately bug fixing and other tasks related to the end of development couldn’t correct the more fundamental issues.”

The spokesman added that as a result of the negative reactions to Warcraft III: Reforged, the upcoming Diablo II remake, planned for release in September, will be “a pure remaster, faithful to the art, gameplay, and cinematics of the original game.” [...]

Blizzard chose to plow ahead with a premature release of Warcraft III: Reforged largely because it had already taken pre-orders from players, according to people familiar with the decision.

"We took pre-orders when we knew the game wasn't ready yet," they said, adding later that the company needed to “resist the urge to ship an unfinished product because of financial pressure.”

The Blizzard spokesman said that “in hindsight, we should have taken more time to get it right, even if it meant returning pre-orders.” [...]

Members of the team began worrying that they had promised more than they could deliver. Remastering Warcraft III was more complicated than their previous remake, StarCraft, thanks to its three-dimensional models. The team was small, the production was disorganized and the amount of work in front of them was daunting. It had taken months to revamp one of Warcraft III’s levels; now they would have to do the same for dozens more. [...]

“We have developers who have dealt with exhaustion, anxiety, depression and more for a year now," the developers later said in the postmortem. "Many have lost trust in the team and this company. Many players have also lost trust, and the launch certainly didn't help an already rough year for Blizzard's image."

The team, which had a reputation of taking on outcasts from other Blizzard departments, was restricted in hiring due to a limited budget. Some people had to do multiple jobs at once, working many nights and weekends to try to finish the game. Technological obstacles and conflicts among the team only exacerbated the problems. A mass layoff of nearly 800 people in February 2019 hollowed out Blizzard’s support departments, which also hurt the team. [...]

Warcraft III: Reforged began gradually losing features. Management threw out the revised scripts and re-recordings the team had done, according to the people familiar with the process, choosing instead to stick with the original dialogue and voice acting. [...]

The next Classic Games project, Diablo II: Resurrected, due out in September, is being produced by other teams. The project was transferred to the Diablo IV team and Albany, New York-based Vicarious Visions, which was absorbed into Blizzard earlier this year. People who have seen and played that game are optimistic about its chances. [...]
Inside Activision Blizzard's Botched Warcraft III: Reforged Game - Bloomberg