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    Manager paul's Avatar
    We are a new independent AAA game development studio founded by veterans of some of the industry's most recognizable and acclaimed creative teams, established to craft a new generation of narrative-driven, genre-defining experiences that will span both interactive and linear media. With a roster of award-winning talent and decades of combined experience, That’s No Moon and its debut project are backed by an unprecedented partnership and more than $100 million investment from Smilegate—creators of the blockbuster ‘CROSSFIRE’ franchise.
    That's No Moon
    Quote Originally Posted by GamesIndustry.biz
    Let's get the obvious out of the way: yes, the name is a Star Wars reference.

    The team at That's No Moon, a new Los Angeles-based developer that emerged from stealth today, chose the company moniker as a nod to a "great moment in entertainment that ignited people's imaginations and delivered something truly unexpected" -- because that's exactly what it hopes to build.

    "We wanted [the name] to be impactful, the start of something big," CEO Michael Mumbauer tells GamesIndustry.biz. "We want players to think about our narrative experiences long after the game credits roll and they put the controller down."

    Even so, he's talking about a moment in a story that revolutionised its industry -- but Mumbauer and his team sound no less ambitious when it comes to their plans for games. And when you see the collected works of its initial employees, it's easy to understand why.

    Mumbauer himself was previously head of PlayStation's Visual Arts group, having contributed to various titles from the Ratchet & Clank, God of War, and Uncharted series and even credits for assisting with Returnal and last year's Ghost of Tsushima and The Last of Us Part 2.

    Alongside him, he has veterans from studios such as Naughty Dog, Infinity Ward, Bungie, Electronic Arts and Sony Santa Monica, which was responsible for the 2018 God of War revival.

    That's No Moon's first title will be led by creative director Taylor Kurosaki, who previously served as narrative design lead at Naughty Dog and studio narrative director at Infinity Ward, and game director Jacob Minkoff, previously lead designer on The Last of Us -- and it's Left Behind DLC -- and design director for 2019's Call of Duty: Modern Warfare.

    The studio has actually been operating for around six months and currently stands at just under 40 people, with a goal of reaching 100 by the end of 2022. It plans to specialise in AAA story-driven titles, with its first set to be a third-person action adventure, although its ambitions stretch beyond video games (more on that later).
    Why Smilegate poured $100m into That's No Moon and its AAA veterans | GamesIndustry.biz
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