Spider-Man 4 was a cancelled tie-in game for the cancelled film of the same title, Spider-Man 4. The movie / game tie-in was set to release on May 6, 2011, however issues with Sony / Columbia caused the film to be cancelled and retooled as The Amazing Spiderman, which released on July 3, 2012. Some developers of the project have stated that the release date they were informed of was as early as April 2011 and as late as January 2012, so it's likely that it was largely undecided early on.

Development of Spider-Man 4 began sometime in late 2008. Several development studios pitched for the title, however, it was ultimately given to Radical Entertainment, for development on XBOX 360 / PlayStation 3 / PC. The development of the Wii version was given to Eurocom, and development of the Nintendo DS version was given to Vicarious Visions. The game was canned in January 2010, when Sony / Columbia announced that the film had been cancelled. Interestingly, the film was announced to be cancelled on January 11, 2010, while the Wii build of the game labeled "First Playable" is dated January 15, 2010.

Radical Entertainment's version of the game was the farthest along in development, but even then it was not very far. Developers have estimated the game was about 10 - 15% complete, with one near-final quality sequence of missions and several other missions that were being worked on.

The XBOX 360 / PlayStation 3 / PC version of the game was based on the game [PROTOTYPE]. Activision chose Radical largely because of the detailed New York City model they had already created an environment for, within [PROTOTYPE]. When the game was cancelled in January 2010, several assets created would later be used in [PROTOTYPE 2].
Spider-Man 4 | Obscure Gamers