DF tech review:

One:
- DRS 810p-1080p/30fps - pared back visual feature set

One X:
- DRS 1600p-4K/30fps - it's close to Series performance modes, just running at half frame-rate

Series S:
- Quality mode: DRS 1080p-1440p/30fps
- Performance mode: DRS 810p-1080p/60fps

Series X:
- Quality mode: 4K/30fps - integrated parallax occlusion maps into terrain surface; cone step mapping; new light penetration system in place which impacts how light passes through leaves; foliage bending system has also been enhanced so that different types of trees bend and sway correctly in the wind; wind system has been upgraded; more detailed environment meshes - most noticeably rock formations
- Performance mode: DRS 1600p-4K/60fps

- 4x MSAA across all platforms.
- When viewing the car in Forza Vista or when using photo mode at specific locations, ray tracing is enabled on Series X and S consoles in quality mode.
- Playground's 'recipe system', in which multiple texture layers are combined and then painted across the landscape. Series X, in quality mode, can have up to five layers combined to create a complex material.
- Surfel GI - or surface-driven global illumination, accurately rendering indirect light bounce (on Xbox Series X, the resolution of the GI data is quadrupled).
- Large-scale ambient occlusion pass which helps proper shadow occluded areas without creating the impression of ugly black outlines.
- The sky system now properly reflects incoming weather.
- Audio uses a form of software ray tracing to properly simulate audio collision. Dolby Atmos soundscape makes excellent use of height channels.

Articolul: The technology of Forza Horizon 5: an Xbox Series X masterpiece.