By the summer of 2019, Halo Infinite was in crisis mode. The studio decided to cut almost two-thirds of the entire planned game, leaving managers to instruct some designers to come to the office and do nothing while the studio figured out the next move.
Eventually the game’s open world was cut back from a vast, Zelda-like experience into something far smaller.
It soon become clear to some on the team that, even with the compromises, getting Halo Infinite into decent shape by the following fall would be impossible. Still, the timing of the release didn’t seem up for discussion. Microsoft told 343 that it had to be a launch game for the next Xbox, which meant releasing it in November 2020.