https://www.reddit.com/r/horizon/com...est_patch_106/
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Graphics

- Fixed multiple instances of objects in the world visibly popping between different levels of detail.
- Fixed an issue in Photo Mode where parts of Aloy’s outfit and body would become blurry in certain poses.
- Improved visual differentiation of the attack and move indicators in Machine Strike.
- Fixed a cosmetic issue with underwater cubemap.
- Fixed an issue where a blurry artefact was visible around the Heavy Crossbow when using it in combat.
- Fixed several instances of the camera jittering and behaving in an unintentional way.
- Several craftable quest items had the incorrect model in the workbench interface, those have now been replaced with the final assets.
- Fixed an issue with Parallax Mapped Foam by removing variable height scale in favor of a constant value; when original dynamic input value got too high it started separating the parallax layers. To fix the nasty separation of the layers at glancing angles the height scale is set by a bit of fresnel based logic.
- Fixed several instances of NPCs in settlements not displaying the correct level of detail when playing the PS4 version of the game.
- Fixed an issue in the Chainscrape tavern where moving the camera in a certain spot would cause sudden changes in lighting.
- Improved noise reduction on screen space ambient occlusion.
- Reduced the intensity of the vignette screen effect when activating Valor Surges, and when Aloy was at low health.
Performance and Stability

- Multiple crash fixes.
- Fixed multiple assets that would pop in or stream in visibly during cinematics.
- Fixed several unintentional loading screens/black screens that would trigger in specific points.