Detalii noi - suna din ce in ce mai interesant si mai promitator:
"Yes, we started Mirage, in its first idea, as a Valhalla DLC, and it was quite different at the time. That idea only lived for a few weeks and only on paper, in fact. Quite early, we decided to become a standalone with a full new character because we saw all the potential of such a return to the roots. And it was all pretty quick."

Some other intresting points from the article:

Mirage has a bit more about Bayek and his legacy, plus some links to Altair

Unity was an inspiration for Mirage's parkour system, but they aimed to upgrade and enhance with new animations and a quickness for Basim .

Wanted system is back. Player can be foot chased inside the city. The crowd can sometimes recognize you if you were wanted.

Compare Mirage's length to first one, Assassin's Creed Revelations, or Assassin's Creed Unity. So might not necessarily shorter than the mainline games before Origins

3 type of detection states that are clearly showcased to the player. Warning state - can evade easily, search state - leads NPCs to look for you and try to investigate you, last state- fight and conflict .

Detection will spread between AI , there are different enemy archetypes that will play with all those stage behaviors . Some archetypes are able to use their horn to call reinforcements.
No branching skill tree

"[Mirage] is going to be a condensed experience," Assassin's Creed Mirage art director Jean-Luc Sala told me. "It's a more focused game. The size of it is something like a Rogue or a Revelations, just to give you an idea of the scope."

The size of the City is something about as dense as Paris in AC Unity

Like in Unity, plenty of buildings are enterable and you can parkour through them

There is some wilderness in the game

There are places other than Baghdad that you will explore

Greater emphasis on Social Stealth and Parkour

Basim is not a warrior like Bayek, Kassandra or Eivor. He is not a tank that can openly engage multiple enemies

"Basim is definitely not Eivor. You have to pay attention to that, what you do, how you play. If you are hit, you are hit. You are going to regret it really, really soon. If you start to fight with big, chunky enemies, thinking this is like Valhalla, you are going to die really fast. You need to just take your time, look around. ...It's more a bird of prey playing with their prey approach. Take your time, look around, be smart, move quick, kill, disappear, think again, look around. So it's really that: you kill and vanish, then come back again. If you are static, it's no good."

Basim is one of the "fastest" protagonists in AC. Has a move called the "Pole Vault" that allows him to cross gaps whilst free running.

"The pace of parkour is definitely faster than the previous games, so you have some tools to help you to go fast. So the parkour base is improved, faster. You do have new vanishing tools that help a lot. The corner swing is back, so you can just go really fast, turn around, and go somewhere else. It's a mixture of old and new mechanics, but nothing revolutionary."

Basim can pull off a new multi-kill assassination that sounds like the Fear Takedowns in Arkham Knight.

Mirage takes place 100 years before the creation of the Creed.

You will see Alamut in its construction.

Mirage is by no means a reboot for Assassin's Creed, yet I couldn't help but feel like it might almost act as a narrative on-ramp for lapsed fans or newcomers to the series.

Mirage is not representative of a drastic shift for Assassin's Creed. The series isn't going back to this style of game from now on--we're still going to get Odyssey- and Valhalla-sized experiences.

Black Box missions are returning. "So all the activities of the bureau: investigating, identifying targets, and then identifying the boundaries of the Black Box, and see what happens there. They're going to be obviously full of enemies, so it's perhaps not a good idea to go straight in and try to reach your target. You need to be a little bit more stealthy and smart, take your time and look at what's happening before making decisions. There are multiple ways to take down your target."

No present day (gameplay?)

Not too much science fiction.

Like all AC games it won't be 100% historically accurate, this plays into some tools Basim will have that would not have been invented in 850s. Emotion and Gameplay come before pure accuracy.