Path tracing on a triple-A videogame? On THE triple-A videogame? Cyberpunk 2077 already pushed visual boundaries with its psycho ray tracing mode, but the RT Overdrive upgrade takes lighting to the next level.
So how does the Technology Preview compare to the standard rasterised version of the game? And how are the visuals improved over the already impressive psycho RT mode?
Our recent preview of the Cyberpunk 2077 RT Overdrive Technology Preview was relatively short and condensed - and we actually found that we had a lot of leftover b-roll that was simply too good not to share.
John Linneman carried out the capturing and editing for this one, using an RTX 4090 in the RT Overdrive mode in 4K DLSS Performance Mode. We're aiming for 60 frames per second here, and we're not using DLSS 3 frame generation to do it...