Episodul DF in care discuta jocurile:
Quote Originally Posted by Digital Foundry
0:00:00 Introduction

0:02:47 The Last of Us Part 2
0:11:49 Ratchet and Clank: Rift Apart
0:23:44 Alan Wake 2
0:33:27 Horizon Forbidden West
0:39:09 Hogwarts Legacy
0:45:48 Gran Turismo 7
0:54:35 Dragon’s Dogma 2 and Assassin’s Creed Shadows

0:57:43 Could PS5 Pro run Elden Ring at 60fps?
1:03:36 Is PS5 Pro a good deal relative to PC?

1:16:48 Supporter Q1: With the Pro reaching $700, what will the PS6 look like?
1:26:42 Supporter Q2: Could PSSR run on the base PS5?
1:33:04 Supporter Q3: Why hasn’t Sony developed machine learning based frame gen tech for PS5 Pro?
1:37:11 Supporter Q4: Will the high price of PS5 Pro drive people to PC?
1:44:13 Supporter Q5: Will low PS5 Pro sales cause development problems?
1:51:46 Supporter Q6: What game reveals would have excited you about PS5 Pro?

Quote Originally Posted by Eurogamer
The Last of Us Part 2: The clip shown in the presentation operates at the same native 1440p rendering resolution as the performance mode in the standard PS5 game. However, PSSR is used instead of a more basic upscale, giving a presentation comparable with native 4K. Why didn't Naughty Dog increase resolution? Well, PSSR has a computational cost on its own, while various elements such as post-processing are likely running at native 4K resolution.

Ratchet and Clank: Rift Apart: The footage looks to show much the same visual feature set as the existing Performance RT mode. However, internally rendering resolution varies between 1440p and 1800p, with a pass of PSSR to deliver a 4K output.

Alan Wake 2: There isn't much video here, but there are clearly 30fps and 60fps modes, targeting 1260p and 864p respectively. Again, as the footage was easily countable, we're confident this is using PSSR. Screen-space reflections are evident in the 60fps mode, but they are not in 30fps, suggesting RT may be in play.

Gran Turismo 7: Adding quarter res (1080p) ray-traced reflections in gameplay has a hit on GPU performance, so internal resolution drops in the clips seen to 1188p and - again - PSSR upscaling is used for a 4K output.