00:00:00 - Introduction
00:01:44 - The Next Steps for id Tech
00:04:43 - Stutter Struggle - How Did id Solve This?
00:08:27 - Ray Tracing - Why and How?
00:15:12 - Without RT - This Game isn't Possible
00:20:19 - Geometry Rendering - Something Different?
00:25:54 - Physics Discussion
00:33:45 - Huge Enemy Counts
00:35:20 - Secrets of id Software's Optimization
00:40:01 - Loading Times - How Are They So Fast?
00:45:55 - Post-Mortem Thoughts
00:50:27 - Cutscene Editor and How That Works
00:57:18 - Atmospheric Rendering
01:05:19 - Gore 3.0
01:12:11 - Composite Material System
01:19:09 - Fur and Cloth
01:26:00 - Ending