PlayStation "Orion" (PS6 Home Console):
-Chiplet Design, with some mention of possibly utilizing "Navi 5" Desktop chiplets.
-Backwards Compatibility to PS5 and PS4 Generations. (no mention of PS3)
-Heavy Emphasis on Cost Constraints, and keeping power lower than PS5.
-Manufacturing Planned for Mid-2027, with a likely Fall 2027 or Early-2028 Release Date.
-160W TBP
-8 x Zen 6 (or later) Cores
-40-48 RDNA 5 Compute Units @ 3GHz+
-160-bit or 192-bit bus w/ GDDR7@32GT/s+-
-Rasterisation Performance estimated to be ~3x PS5 (Ray Tracing Uplift Expected to be Higher)
*Because Canis is verified to be on 3nm, and Magnus is on 3nm - It is believed this is 3nm as well.
*It's clear that PS6 "Orion" started as a chiplet design that looked kinda like an RDNA 3 layout, but it's also clear that AMD was trying to convince Sony to share dies with desktop...so it's very possible that the final design could use AT3 or AT (like XBOX Magnus), and therefore it could end up getting more than 48 Compute Units...but likely the same or less than XBOX.