From Project Amethyst to the Future of Play: AMD and Sony Interactive Entertainment’s Shared Vision:
Quote Originally Posted by PlayStation
AMD’s Jack Huynh, SVP and GM, Computing and Graphics Group, and Mark Cerny, lead architect of PS5 and PS5 Pro, discuss the latest developments from Project Amethyst – the collaboration between Sony Interactive Entertainment and AMD focused on Machine Learning-based technology for graphics and gameplay – a shared commitment to push gaming technology forward.

Mark and Jack share three gaming technology breakthroughs that will lead to benefits across the gaming industry in the future.
Cele trei tehnologii sunt Neural Arrays, Radiance Cores si Universal Compression.
Quote Originally Posted by Mark Cerny
I'm really excited about bringing them to a future console in a few years’ time.

Quote Originally Posted by Jack Huynh
Neural Arrays – instead of a bunch of compute units working separately, we’ve built a way for them to team up… sharing data and processing together like a single, focused AI engine. This changes the game for neural rendering: bigger ML models, less overhead, more efficiency, and far greater scalability as workloads grow.​

Radiance Cores – a new dedicated hardware block designed for unified light transport. It handles ray tracing and path tracing in real time, pushing lighting performance to a whole new level. This lets the GPU focus on what it does best: shading the scene. The result? A cleaner, faster, and more efficient pipeline, built for the next generation of ray-traced games.​

Universal Compression – a system that evaluates every piece of data headed to memory, not just textures, and compresses it wherever possible. Only the essential bytes are sent, dramatically reducing memory bandwidth usage. This means the GPU can deliver more detail, higher frame rates, and greater efficiency.​