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Ubisoft - Creative House 1 (Vantage Studios), focused on scaling and extending Ubisoft’s largest and established franchises to turn them into annual billionaire brands: Assassin’s Creed, Far Cry, Rainbow Six
- Creative House 2 dedicated to competitive and cooperative shooter experiences: The Division, Ghost Recon, Splinter Cell
- Creative House 3 designed to operate a roster of select, sharp Live experiences: For Honor, The Crew, Riders Republic, Brawlhalla, Skull &
Bones
- Creative House 4 dedicated to immersive fantasy worlds and narrative-driven universes: Anno, Might & Magic, Rayman, Prince of Persia, Beyond
Good & Evil
- Creative House 5 focused on reclaiming position in casual and family-friendly games: Just Dance, Idle Miner Tycoon, Ketchapp, Hungry Shark,
Invincible: Guarding the Globe, Uno, Hasbro
In addition, there are 4 new IPs currently in development, including March of Giants. Ubisoft will communicate on their respective creative home at a later stage.
Ubisoft has discontinued 6 games that do not meet the new enhanced quality as well as more selective portfolio prioritization criteria at Group level. These include Prince of Persia The Sands of Time remake as well as 4 unannounced titles, including 3 new IP’s, and a mobile title.
In parallel, the Group will allocate additional development time to 7 games in order to ensure enhanced quality benchmarks are fully met and maximize long-term value creation. This includes the unannounced title initially planned for FY26, that has been delayed to FY27.
As part of this effort to streamline operations and adapt to evolving market conditions, the Group has already taken decisive actions to adjust its studio footprint. This includes the closure of the Halifax mobile studio earlier this month and the Stockholm studio, as well as restructurings at Abu Dhabi, RedLynx and Massive.