“But with our tentpole titles, our single player or narrative-driven titles that are the backbone of what PlayStation Studios has delivered in recent years and in our history, we take a more strategic approach, and we introduce our great franchises to new audiences, and we’re finding new audiences that are potentially going to be very interested in playing, for example, sequels on the PlayStation platform.
“We have high hopes that we’re actually able to bring new players into PlayStation at large, but into PlayStation platforms specifically.
“Actually, the same goes for the work that we do with extending our great properties onto other media such as television series and film, for example, as you have seen with The Last of Us on HBO or Gran Turismo the film, that brings in new players into our franchises as well.”
Nishino, who heads up PlayStation’s Platform Experience Group, also said: “Console is a technology stack that we develop from the bottom up so we can provide a very, very good excellent experience. The value of console will continue to remain and our mission is to continue polishing that.”
He added: “Of course some customers will move from PC to console. Customers who are focused on PC, if they find value, then they will go to console, so rather than cannibalisation, I think this is an opportunity for growth.”