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Crimson Desert is big. So big, it turns out, that this open world game requires not one but three loading screens.

How does Crimson Desert taste? Well, it is not nearly so flavoursome - imagine, instead, a banquet where almost every dish has the faint taste of cardboard, and you have to eat it for what feels like forever.
The game's cynical approach to the player's time also finds expression in its regressive quest design. Some bandit-clearing missions require you to go to a specific spot - a quarry for example - and kill hundreds of enemies as a ticker in the bottom right corner tells you precisely what percentage you have left. A question flutters across my mind around minute 10 of this activity: is this time-devouring monster of an open-world blockbuster actually just a prestige take on Candy Crush?
Îmi voi adăuga expresia "prestige take on Candy Crush" in vocabularul cu care descriu aceste jocuri open world pe care le joci cu creierul oprit - nu din entuziasm, ci doar din plictiseala, așteptând să treacă viața pe lângă tine.