Single post: Crimson Desert
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Why so serious ?
Patch Notes Version 1.00.03
Update
PlayStation : Patch 1.00.03 is available starting 2026/3/23 2:15 UTC.
Xbox : Patch 1.00.03 is available starting 2026/3/23 8:15 UTC.
Lista completa e pe site, dar astea mi se pare interesante:
Content:
- Added more Abyss Nexuses across the continent of Pywel to improve fast travel via teleportation.
- Added the Private Storage that can be used to store items from your Inventory.
- The Private Storage is located at the initial temporary lodgings in Hernand and at the Howling Hill Camp.
- Reduced the time required to acquire knowledge.
- Changed skill observation to be only required once to learn before being able to use it.
- Adjusted when Force Palm is learned to allow players to use it much earlier in the game.
- Reduced the number of hits required to log trees.
- Changed logging so that trees are chopped with basic swings without aiming first.
- Decreased the QTE difficulty in the Arm Wrestling minigame and when pinned by an opponent (Mount).
- Improved the visibility of items that can provide knowledge by adding icons and tooltips that show the total number of knowledge acquired.
- Changed ore veins and collectibles to be discovered automatically when you are within a certain proximity.
- Regular Ores: 8m
- Tools: 2m
- Bonfire, Special Cooking Tool, Grindstone
- Improved Skybridge Alignment Devices in the Abyss to trigger immediately when placed in the correct activation point.
- Improved the visibility of Skybridge Alignment Devices within the Abyss to make them easier to locate.
- Improved the visibility of the circuit board attached to Axiom Force to show its lines while being moved.
- Improved camera movement when aiming a bow at a brazier and adjusted the range for lighting arrows accordingly.
- Added an indestructible brazier in front of the Lioncrest Watchtower.
- Improved the Trading Post UI to display Damiane, Oongka, and Kliff's horses' Inventory.
- Added effects for destroying facilities at enemy strongholds. The effects of facility destruction are as follows:
- Infirmary: Wounded enemies no longer return to the fight.
- Storage Facilities: Enemy Max Health -10%.
- Barracks Facilities: Enemy Attack -5.
- Improved the visuals of certain puzzles for clarity.
- Increased the Health restored by ingredients and food items, and added new food to the Hernand Tavern.
- Increased the Lantern's range for detecting clues.
- Reduced Stamina consumption for Nature’s Grasp.
- Fixed an issue where pets would fail to loot items under certain conditions.
- Changed certain items in the Witches' shop to reset daily.
- Changed the properties of bismuth ore and how it is gathered.
- Petrification is now applied by default when you approach bismuth ore.
- Bismuth ore can now be mined using regular methods like a pickaxe, rather than requiring Lightning damage attacks.
- Lowered the difficulty of the Marksmanship and Archery Contest minigames.
- Fixed an issue where the Abyss cell's electric field would not disappear.
- Improved the visibility of the part that needs to be grabbed with Axiom Force on the Skybridge Alignment Device.
- Changed Visione to be automatically equipped and play after reading memory fragments with the Lantern.
- Fixed an issue in the Ethereal Pathway Abyss where players could not observe Force Palm if they did not step on the Abyss Nexus.
- Fixed an issue where Stamina was not consumed after a certain quest cutscene.
+ astea pentru PC:
Keyboard/Mouse] Added the following shortcuts to open and close certain menus:
Inventory: [I]
Skills: [K]
Journal: [J]
Map: [M]
Iar asta e ceva...absolut mind blowing...
Fixed an issue where character equipment
and cats were invisible on the minimum performance quality setting.