Housemarque says Saros is easier because no one could beat Returnal - Polygon
In a video interview with Polygon, creative director Gregory Louden and associate design director Matti Häkli explained why Housemarque made Saros more approachable than Returnal. The decision came down to a simple fact: a lot of players just couldn’t beat Returnal.
“We knew we created something special and we knew that everyone loved Returnal, but people did tell us, ‘I wanted to love Returnal, but I just couldn't get forward,’” Louden told Polygon. “So we wanted to allow players to confront the challenge in their own way. That was the idea of rewarding the progress. It was the idea of adding the modifiers. But something I'm really proud of Matti and our amazing design team is these modifiers don’t just make the game more approachable. It makes it way more brutal, which I think is super cool.”
Cum vi se pare pana acum? Unii spun ca e destul de greu dar citesc si opinii ca este mult mai usor ca Returnal. E posibil si ca dificultatea sa creasca dupa primele bimoes.
Eu nu am timp de el inca, sper sa-l pot incerca saptamana viitoare.