http://www.naughtydog.com/site/post/in_the_works/

Earlier this week, we blogged about how we are listening to the conversations in our player community about our recent Title Update 1.05. To close out the week we wanted to share some of the things we’ve been looking at and testing internally within UNCHARTED 2 multiplayer—all based on feedback from our community.

Just to be clear – these are some of the adjustments and refinements we’ve been talking about and we’ve been testing internally to date.

By no means does this mean any of this is guaranteed to happen.

And now the list…

Auto-shoulder switching
We’re thinking about removing this entirely and/or adding a toggle to your online profile.

Medals being obscured when you have been killed
If you happen to get medals right as you’re killed, the scoreboard comes up and you can’t see the medal and cash award. I think it’s safe to assume we’ll address this.

Limb damage
We’ve been testing out changing the hitboxes so that shots to the limb require require damage than torso hits or headshots to dispatch your opponent.

Grenades
We’ve been looking at different adjustments to grenade damage and radius to see how those adjustments fare.

Boosters
We’ve been playing around with balance adjustments to some boosters.

Glitches and exploits
This is a little bit of an on-going process, but addressing these are definitely things we’re working on and have been updating consistently over time.

When we’ve made more solid decisions regarding any adjustments or refinements to multiplayer, we’ll be sure to let you know in detail.

Toate sunt vesti bune, numai cea cu "limb damage" e un pic ciudata.
E clar ca vor sa rezolve mare parte din probleme, dar ce inteleg eu este ca nu vor scoate noul damage din 1.05, ci vor incerca sa diferentieze damage-ul in functie de ce lovesti: la cap mai mult damage, la trunchi mai putin, si in membre si mai putin.
Asta teoretic suna foarte bine, insa cand ma gandesc la lag...nu cred ca va avea efectul scontat, nici pe departe...probabil ca se vor complica lucrurile si se vor inmulti momentele gen WTF?
Adica desi tu tintesti bine, din cauza lag-ului fata de host, s-ar putea ca jocul sa considere ca ai tintit prost, si ai aveam momente in care tragi intr-unul 3 gloante si il omori, iar in altul 50 si nu mai moare...
Dupa parerea mea, asta e bad news pentru urmatoarea versiune, doar ca nu va fi la fel de naspa ca in versiunea asta...that's all.