Ok, cateva citate din interviul celor de la IGN:
It's something that's evident as we're given a tour of sequel Operation: Red River – and whereas last time out the watchwords were authenticity and of a game that's "as close to war as you'd want to get," this time the talk is of Left 4 Dead and Nintendo's approach to game design. "We were just talking about trying to make the game more fun," admits Sion.
"We've made sure that earlier levels in the game look like earlier levels in the Call of Duties and Bad Companies so as not to alienate the player," admits Sion.
Inca un shooter gone wild...