Single post: Clubul Nintendo 3DS

  1. #24 SP
    Senior Member AndRewqp's Avatar
    Quote Originally Posted by roby_selesan View Post
    Se vede bine
    se vede bine? check this out

    Nintendo Everything – Our second language is Nintendo++ Blog Archive Resident Evil: Revelations graphical details, screenshot comparisons with/without effects
    • MT Framework Mobile being used for Resident Evil: Revelations and Super Street Fighter IV 3D
    • Jun Takeuchi couldn’t believe the results they were getting at first
    • Resident Evil: Revelations uses common rendering techniques on the PS3/360
    • This includes HDR rendering, surface shaders, normal maps, depth of filed, gamma correction
    • Motion blur apparently isn’t compatible with 3D
    • Motion blur only used in 2D mode
    • Up to 2xAA in 2D mode
    • Anti-aliasing off in 3D mode
    • Graphical comparisons (top image doesn’t have the effect):
    Attached Images Attached Images resident_evil_revelations_no_surface_shaders_self_shadowing.jpg resident_evil_revelations_surface_shaders_self_shadowing.jpg resident_evil_revelations_no_normal_maps.jpg resident_evil_revelations_normal_maps.jpg resident_evil_revelations_depth_of_field.jpg resident_evil_revelations_no_depth_of_field.jpg resident_evil_revelations_no_motion_blur.jpg resident_evil_revelations_motion_blur.jpg resident_evil_revelations_no_hdr.jpg resident_evil_revelations_hdr.jpg