Remedy Speaks Out Regarding Alan Wake's Long Development Time - gamrFeed
The somewhat recently released much anticipated psychological thriller Alan Wake for the Xbox 360 spent quite some time being hyped up. In fact, the time it took between the start of actual development and the game's release was a span of five long years.

Remedy MD Matias Myllyrinne said, when speaking to VG247, that they might have showed off the title a bit too early. The game was announced way back at E3 2005 for "next-gen consoles and PC", and the following year it was confirmed to be a console exclusive for Xbox 360, but still set to be released on the PC. In May of this year, it was finally released for Xbox 360, but the PC version was revealed back in February to have been canned.

“Yeah, could be that we shared with the world too early,” Myllyrinne said. “To be fair, we did not think it was going to take this long to get right, so when we announced we did not think folks would have to wait for so long.”

“The first Max Payne was a similar story too, but I think as long as you can live up to the vision you set to build people will still be excited and welcome the game when it is done.”
Despite this, he maintained that he's proud of what they accomplished during the five-year period. “I’m proud of the team and their desire to bring Alan Wake out,” he said.
“It has not always been easy and it has been a long road. Luckily we had more days of light than dark along the way.”
“On 20/20 hindsight many of us would do some things differently. That’s just the intrinsic nature of innovation and building something new for the first time.”
He went on to say that “However, what matters is the end result though – creating what you set out to do and being able to share with the world. With the game that shipped I feel we captured the essence of the experience we wanted to share with the world.”
“It lives up to the original vision.”