Single post: Need for Speed: Shift 2

  1. #79 SP
    Senior Member cosminbad's Avatar
    Un interviu mai vechi ..dar descoperit de mine abia acum

    Crashing in SHIFT 2 is all about trying to recreate that feeling of dread that you'd feel in real life. In most driving games you can happily bounce off the walls without any fear but we tried to recreate the true disorientating and frightening experience that is crashing, with visual and audio effects. On top of that, in SHIFT 2, you can now choose to have the damage model fully enabled, with damage being taken by your car to any number of critical parts, including bodywork, suspension, drivetrain, engine and ripping your wheels off.

    Also this year we've improved the in-air physics and damage models of the cars to ensure that not only do crashes/barrel rolls look visceral and heart-stopping but are authentic to how they then affect performance and handling. So yes, you might find your car pulling to the left, or if it's a really big crash, missing a tire with the drivetrain busted!

    Just wondering: -I've seen in the realism video that the weight is calculated with the physics model, but do the physics include the weight distribution of the car ? And of the engine swaps? Not just preset that the car goes oversteer more or something like that, but really a different weight distribution.

    Yes weight is calculated like the real thing. Engine swaps do change the weight and weight distribution.

    So how is it gonna be with the adjustments regarding the handling of the cars? Brakes/ springs etc

    All tuning affects the car's handling as it does in real life and this time round we're going into far more detail than there was in Shift 1... installing new parts on your car will unlock new tuning options and you can test out changes on the track using our new Live Tuning option. Once you're happy with the setup you can then save it to either a specific track or a group of tracks that are similar (eg.. all Oval tracks or all Drift tracks).

    We've also included a live telemetry readout that details friction, g-forces, and tire temperature/suspension data so you can see your handling and performance in real time.
    Interesant, daca vizual o sa avem efecte mai pronuntate decat in GT5. Iar fizica o sa fie pe masura. Iar daca pierdem o roata, atunci o sa avem si defectiuni mecanice. Tuning detaliat, schimbari de motor intre versiuni. eu cred ca nu are cu ce da gres jocul asta. Pana acum EA nu si-a dat seama de potentialul unui simulator pe console. A vazut vanzarile GT5 si s-a gandit ...why not

    sursa: SHIFT2 UNLEASHED>> MORE Q&A PLUS SOME NISSANS - Speedhunters
    PS ....ia uitati-va la Porsche-uri sau Nissan-uri ..... imi lasa gura apa
    Attached Images Attached Images 02-24-11_nfscom_porsche_911_gt3_rs_autobild_08_ps_nowm.jpg 02-02-11_nfscom_nissan_350z_z33_13_ps_wm.jpg 02-11-11_nfscom_nissan_gtr_gt1_kjb_02_ps_wm.jpg 02-24-11_nfscom_porsche_911_gt3_rs_12_ps_nowm.jpg 02-02-11_nfscom_pagani_zondar_08_ps_nowm.jpg