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Games.on.net just posted an interview they did with DICE General Manager, Karl Magnus Troedsson. The interview uncovers a few new revelations about the game.
The first nugget of info comes when the interviewer asks Karl about the direction of the game with the 12 hour campaign. Karl doesn't flinch when answering and doesn't correct the journalist. Maybe this has been mentioned before and I fell asleep, but it was news to me. I believe this information is more relevant than ever when reflecting on the recent game Homefront and how it was received badly in part by a very short campaign. (I'll put it on the probable stand for now until we hear for certain from DICE)
When talking about prone, Karl acknowledged that this becomes an issue in games and there is not yet a solution to the problem. He also says that snipers aren't that big of a problem in Bad Company 2 its just psychological because we hate them more.