Hitman Absolution: Tons Of New Details Revealed - GamingBolt.com: Video Game News, Reviews, Previews and Blog

We have brand new details regarding Hitman Absolution from the latest issue of Edge. Check them out below.

• Game is primarily set in Chicago
• Begins with Agent 47 on the run from the Chicago police
• IO’s Glacier 2 engine supposedly offer fantastic facial animations
• Use of cover mechanics.
• Bigger focus on staying hidden, rather than staying in disguise (sounds a lot like Splinter Cell: Conviction so far)
• Instinct mode highlights enemies and their patrols through walls, like Arkham Asylum’s detective mode.
• It’s powered by silent take downs
• No big scale map screen as in previous games.
• Mini map still highlights points of interest
• New threat meter is a grey circle that wavers in directions where enemies may spot 47 (again as in Conviction)
• There will be lots of improvised weapons players can use that are unique to each location
• Players can take hostages as human shields as in previous games
• This hostage taking prompted some complex AI patterns in the demo, with cops fanning out realistically to keep sight of the target.
• Levels will be divided into checkpoints for the first time.
• Some stages will be as large as in old Hitman games, others will be much smaller
• New structure allows for greater variety and complex set pieces, as well as story driven moments
• Having a disguise doesn’t mean you’ll be able to fool everybody
• Plot will be more personal to 47, with the Hitman knowing some of his targets.
• 47 and Diana will have new voice actors
• Hand to hand combat will be involved.
• Instinct mode increases disguise effectiveness. As cops in the demo questions 47′s movements while he’s disguised as a police man, he enters instinct and uses his police radio to fool them
• Each disguise has safe spots, like a box of doughnuts for police men.
• You’ll be completely safe in that disguise for as long as you want
• New engine offers on the fly editing for AI. AI can also affect group behavior now.
• Whatever you do, the AI will react to that dynamically
• The way crowds will be used will be different