At this year's QuakeCon, we finally got our first look at Dishonored



Developers took a moment to explain how character customization will work in Dishonored. "We don't like games that unlock powers for you at certain points," Smith said. Therefore, the game will feature a power economy where you can exchange runes (like the one stolen earlier) for new powers. Stronger powers require more runes, so you either save up for the big ones or arm yourself with a lot of lesser ones. You can also collect money and trade it in for new items and equipment to use on your missions. Then there are the bone charms. These items will provide small bonuses to your character, such as a slight improvement to movement speed. They are also randomized when you pick one up, so you never know what you're going to get.



Developers explained that chaos isn't meant to be a simple good or evil scale. Instead, it's being designed to respond to how the player behaves in the game. Everything, from the difficulty of future missions to the way the story unfolds, will be influenced by this rating. Dishonored will be released in 2012 for the Xbox 360, PlayStation 3, and PC.