Parca David Jaffe nu a făcut parte din echipa Gow 3,nu plecase?Stiu ca s-a ocupat de Gow 1 si 2.
In 2007,*"God of War"*director*David Jaffe
*stated that it would be "hell on earth" as the gods and the titans battle each other for domination and that ""God of War"*explains, or ultimately will explain, why there are no more Greek myths". Jaffe also envisaged a very different end for the series, with other mythological pantheons becoming involved once Kratos killed Zeus and the other Greek gods. The end result would have apparently been mankind no longer believing in the gods, which according to Jaffe is the only true way a deity can die.[9]
*Although Jaffe and Barlog left Sony for other opportunities, they are still credited for the series.
*On December 8, 2009, Stig Asmussen told*IGN
*that Cory Barlog "was with the team as Game Director for the first eight months of development," and that "he has had a major impact on the game." Asmussen also mentioned that even though Cory left the team, they spoke several times and "bounced a few ideas off him," but there was no formal collaboration. He also mentioned that David Jaffe "has been around the studio a few times" and that they've spoken as well and "have gone over some high level stuff with him to get his observations and feedback" on a few occasions.
*The finished game script was approximately 120 pages.
"God of War III"*was first discussed by*Cory Barlog
*at a*"God of War II
"*launch event.
*Barlog stated that the game would run at full*1080p
*HD resolution, and the game would support*Sixaxis
*tilt and vibration functions.
*This was stated before the*DualShock 3
*controller was announced; therefore causing confusion as the Sixaxis controller did not support rumble. Barlog also expressed an interest in adding a*cooperative
mode "if we can do something unique with it".
*In March 2009 during the Game Developers Conference, the developers stated that the Sixaxis capabilities have been removed, due to the fact that the developers "could not find a suitable situation to use Sixaxis in the game effectively", and have decided to scrap the idea altogether rather than put it in and have it working poorly.

In November 2009, Stig Asmussen, Game Director for*"God of War III", advised*GamePro
*that multi-player wouldn't work in*"God of War III", stating that there's a story we want to tell and an experience we want to deliver, and multiplayer doesn't fit into that." Asmussen, however, did mention that there were conversations about a multi-player option. When the game went gold on February 20, 2010, it was confirmed that multiplayer was not included.
Asmussen also stated that one of the biggest challenges in developing*"God of War III"*on the PlayStation 3 was the "complexity of everything", and that individual tasks could take a year because the "level of detail that's expected is so high and intricate, it crosses multiple departments." Asmussen mentioned that the overall game length was between 10 to 20 hours, "depending on how good of a gamer you are."
*John Hight, studio director at Santa Monica, reassured that*"God of War III"*lasts longer than 10 hours. "We've done a lot of play testing on it...We know, for a really hardcore player, it'll take them longer than it took them to play either of the previous*"God of War"*games."
In December 2009, Asmussen advised IGN that the game was in the final stages of development. "The entire game is together from start to finish and we're working our butts off putting on the finishing touches."

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