Soul Level 120+. Nu stiu de ce unii se opresc la SL mici, pierdeti cea mai frumoasa parte a jocului: co-op in 3. Aseara am fost summoned de 6 ori CONSECUTIV. Kiln of the First Flame. EPIC ! Invadau la greu dar nu aveau sanse, de 5 ori am fost 3 insi pe world.
---------- Post added 03-11-2011 at 10:53 AM ----------
Patch notes:
Duckroll from NeoGAF translates patch notes:
DARK SOULS ??????????ver1.04??????? | FromSoftware
- Some magic effects have been revised. (Magic Shield, Greater Magic Shield, Tranquil Walk of Peace, Ring of Fog, Iron Flesh)
- Elemental enhanced and Stat enhanced weapons have been rebalanced.
- Some slight adjustments have been made to other weapons, equipment, and magic. (Pyromancer's Flame's magic adjustment)
- Matching and multiplayer conditions have been adjusted.
- Defeating a boss in multiplayer will now reward the host with the full amount of souls from the boss.
- When failing to invade a player's world using the Cracked Red Eye Orb, the item will no longer be used up.
- Adjustments to the amount of souls dropped by enemies.
- Adjustments to the item drops from enemies.
- Some bosses will drop Humanity and Homeward Bones now.
- Increased Drop rates for certain Covenant items and Equipment Enhancement materials which had extremely low drop rates. (gay)
- Adjusted the Item Discovery increase rate which scales with Humanity levels.
- Item lists in shops have been adjusted. (Bottomless Box added to Male Undead Merchant. Bunch of arrows added to Female Undead Merchant, Andrei, Domnhall, Giant Blacksmith, and Vamos. Domnhall will sell the Master Key after he moves to the Firelink Shrine. Giant and Vamos both sell the various equipment boxes. Giant sells a bunch of shards now. Vamos sells Titanite Shards. Ingward sells Transient Curse.)
- The amount of Faith required to join the Sunlight Covenant is now 25 instead of 50. The formula for reducing it with multiplayer remains the same.
- Paying for your sins is now cheaper. The formula is Level x 500 souls, instead of Level x 2000 souls previously.
- Equipment Weight adjustments.
- Lock-on behavior has been adjusted.
- Fixed certain cases of game freezing.
- Changed the way souls are displayed in the Level Up Menu.
- Fixed the exploit with infinite weapon/magic usage.
- Fixed the 1 second delay during certain attack animations.
- Fixed the bug where Solaire isn't in New Game+.
- Fixed the shard bug with Frampt which took away all your shards if you had more than 99.
- Fixed getting stuck in certain parts of the map, being unable to progress.
- Fixed various English translation errors in the overseas version of the game.
Ongoing Datamines.
Accuracy of some of these are questionable, but they're being datamined as we speak.
Armor : Leg - Dark Souls
It's constantly being overloaded, but if you're lucky you can see some of the weapon scaling and armor changes.
It appears a lot of upgrade paths now provide up to A-quality scaling at +5/+10/+15. A few uniques have gotten S-quality scaling.
- Weapons with elemental damage have had their Physical/Elemental values changed. Chaos upgrades for example now offer a higher ratio of Fire-versus-Physical.
- Some sets of armor have been nerfed (Antiquated, Gold-hemmed, Elite Knight for example). Some buffed.
- Some shields have been nerfed (Hollow Soldiers Shield has had it's Stability lowered to 70 at +15 for example).
- Players have an additional 10 pounds of equip burden.
- Some weapons have had their scaling completely changed. Grant for example now scales with Faith.
- Pyro Flame +5 has basically been nerfed: 230 magic adjust down from 270.
- Possibly all Chaos pyromancy has had a slight buff (or in case of some, they properly work) in the humanity-scaling department.
- Crystal Ring Shield no longer adds the attack of your main-hand weapon to its R2 special attack.
- Iron Flesh has been badly nerfed. Unusable by all accounts.
- Homing Crystal Soulmass has been nerfed roughly 25% in damage... but the cast time is now faster.
- TWoP has has been nerfed. Duration is down... effect has been reduced from 100%+ encumbrance to 50%+ encumbrance, aka Fat Roll, and Derp Jog (unknown details however).
- Strong Magic Shield has had the invincibility bug removed.
- Dragonstone glitch has been resolved.
- Toggle-Cast has been resolved.
- You can now lock-on to Fog users (active range unknown).
- Dark Wraiths can now drop a Dark Hand. (gay)



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