Single post: Battlefield 3
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10-12-2011 23:29 #2165 SP
Teraflops
Modificări care pe viitor s-ar putea implementa:
- Slightly increased the AEK971 recoil.
- Slightly increased the ASVAL recoil.
- Added Extended Mags to the ASVAL.
- Slightly increased the recoil on the M249.
- Reduced the recoil of the SKS rifle.
- Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.
- Slightly reduced the recoil of the F2000 and restored it to the previous base accuracy.
- Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.
- Increased the damage of the G3, M60, and M240 at close range.
- Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.
- Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.
- The Radio Beacon, Mortar, Mav, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.
- C4 will no longer be detonatable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.
- The player may now have a maximum number of mines which will persist after the player�s death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.
- Claymores now also persist through death, the player can have 2 claymores planted.
- 9x39mm rounds no longer benefit from the Sniper headshot bonus.
- Increased the damage of the 9x39mm rounds.
- Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.
- Increased the damage of the .357 and .44 magnum rounds at max range.
- All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.
- Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range.
- Tweaked IRNV to be more consistent across all levels.
- Fixed a rendering issue with IRNV view when taking damage.
- Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
- Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper aiming reticule.
- The spread for Flechette rounds has been reduced slightly on all shotguns.
- The spread for buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.
- Semiautomatic weapons will no longer �jam� if the player presses fire faster than the weapon is capable of shooting. Some semi automatic weapons have had their rates of fire adjusted to fit this change.
- Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry. Reduced the total number of RPG and SMAW missiles carried from 5 to 4.
- Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
- Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets.
- Significantly increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
- Javelin missiles fired without laser targeting now do more damage to the side and rear of MBTs.
- Slightly reduced the locking time of all weapons vs Laser Designated targets.
- Increased the locking distance for Jets when locking on laser designated targets.
- Slightly reduced the repair speed of the repair tool.
- Increased the damage the MBT�s primary weapon does to other main battle tanks.
- AA Missiles should no longer kill the pilot instead of the vehicle.
- Reduced the damage AA missiles do to jets.
- Stinger and IGLA missiles now do 50% damage to Jets, Attack Helicopters, and Scout Helicopters.
- Slightly reduced the damage of Jet cannons.
- Increased RPG and SMAW damage against aircraft.
- Guided Rockets will now only track ground targets, as originally intended.
- Reduced the direct damage done by helicopter gunners vs armor.
- Helicopter guns should now suppress correctly.
- Improved the accuracy of the Mi28 gun to match the AH1 gun.
- Increased the direct hit damage of the APFSDS rounds for the IFVs.
- Miniguns and Helicopter Gunners now more quickly destroy parked cars.
- Increased the power of explosions from cars and other explosive static objects.
- Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.
- Adjusted the F35′s Center of Mass and Lift Engine for more stable, level flight.
- Updated the F35 weapon systems to be consistent with the other air craft.
- Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.
- Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
- Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).
- You can now spot with the EODbot.
- Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
- Spawn protection will no longer be canceled by the player looking around.
- Slightly increased the speed at which a player can shoot again after sprinting.
- Fixed some situations that would unintentionally make a player unrevivable.
- Reduced the black screen fade in time on spawn.
De aici.