Quote Originally Posted by Khan View Post
LOL. Nu intelegi de unde cearta dar incerci sa ne lamuresti fortant punctul tau de vedere. Cam tarziu sa joinez petrecerea ...
LOL. Nu poate sa existe scandal fara Khan. Sorry ca ai ajuns asa tarziu. Puteai fi miezul scandalului. N-a fost sa fie.
Quote Originally Posted by Khan View Post
Nu mai stau sa explic argumentele logice, consider ca darkie a facut-o suficient de bine dar a ajuns sa fie demontat intr-un mod absurd. "cat spatiu are un BluRay" - MonkY? Serios. Ai ajuns sa compari memorie interschimbabila cu memoria de 64 de GB a unui iPad 3 si sa spui ca e suficienta.
Khan, stiu ca te grabesti sa postezi contra... dar mai citeste odata. Nu eu am comparat cei 64GB ai iPad-ului (sau al oricarui alt tablet Android unde poti folosi cate memory carduri vrei tu) cu BluRay-ul PS3-ului. Comparatia a facut-o Darkie, dupa care si-a dat seama ca vorbim de console portabile totusi. Poti sa te joci linistit ORICE pe iPad, iPhone, Android, si cu doar 8GB spatiu...
Quote Originally Posted by Khan View Post
Da, un card de PSVita are 4GB dar ala e un singur joc. Cate jocuri de 4GB ai pe iOS.
Si iarasi revine treaba cu "jocul meu e mai mare decat al tau"... chestie mostenita de la PC-uri. Cu cat mai mare, cu atat mai bine. Nu mai conteaza story-ul, gameplay-ul... totul tine de grafica. Serios acum, devine jenant... E ca si cand as veni eu si as spune ca iPad-ul are rezolutie de 6 ori mai mare decat PSV-ul. Dar nu spun asta pentru ca, repet... pentru unii gaming-ul a devenit echivalentul "care are texturi mai mari". Sincer, pe mine nu ma intereseaza cate jocuri de 4GB exista pe iOS, Android, Xbox, PS3... Principiul de consolist nu ma lasa sa cad in plasa asta, buna pentru cei care au PC-uri tunate cu beculete. Imi place sa cred ca un joc bun pe iOS, Android, Xbox, or whatever, are fix cati KB, MB, GB a dorit developerul sa aiba astfel incat sa iasa totul OK.
Quote Originally Posted by Khan View Post
Daca nu e o problema atat de mare asta cu spatiul, atunci de ce la FIFA 11 pe iOS la vremea lui cu ~1.6GB se plangea lumea ca e prea mare.
Nu stiu care e problema cu spatiul la Fifa 11 sau 12 (stiu doar ca le-am cumparat cu 0.99 USD si s-a jucat frate-miu in draci pe ele). Pot doar sa presupun ca fiind scoase de EA au fost facute foarte prost, comprimate aiurea sau ne-optimizate. Repet, doar presupun. Sunt jocuri care arata mult mai bine si se descurca cu spatiu de 5-6 ori mai mic.
Quote Originally Posted by Khan View Post
Acum ca am facut trecerea de la mobile la console (ce chestie, firmele de jocuri le catalogheaza separat) am observat si ca procesul de dezvoltare este complet diferit intre cele doua. Deci daca la nivel de concepere a jocului abordarea e diferita, nu vad de ce produsul final ar trebui sa fie perceput ca pentru un target identic.
Nu stiu la ce nivel lucrezi tu, dar cred ca nu ai acces la informatii. Iti voi da citate, cateva chiar de la firma unde (probabil) lucrezi:
Other video game developers from Electronic Arts and Crytek, famous for Crysis, are looking for ways to transfer hardcore games to the iPad. The next generation iPad could also play the "triple-A" games those with the best graphics and cost millions to produce.
"Apple is definitely building their devices as if they care a lot about 'triple-A' games," said Mike Capps, president of Epic Games, the studio behind Gears of War for consoles and Infinity Blade for the iPad. EA has already bought some of its stable of games to the iPad while Crytek is going to release its first iPad game this spring. Developers are attracted to the iPad's strong consumer base. With Apple selling more than 65 million iPads there is a large and steadily growing consumer market that could match the consumer base of Microsoft and Sony. Sony's PlayStation 3 has sold 62 million units and Microsoft's Xbox 360 has sold more than 65 million units.
While many hard-core gamers still prefer the form factor of traditional consoles this could change if a Bluetooth controller is developed for the iPad.
"It is quite easy to imagine a world where an iPad is more powerful than a home console, where it wirelessly talks to your TV and wirelessly talks to your controller and becomes your new console," Capps said in an interview.
The president of Electronic Arts’ Labels, Frank Gibeau, who oversees games such as “Battlefield 3″ and “Star Wars: The Old Republic,” echoed Capps’s comments and said the company is eyeing Apple’s moves closely. EA has already released franchise titles such as “Dead Space” and “Mass Effect,” for the iPad. For publishers, “it used to be, oh hey, it’s just the Nintendo, Sony and Microsoft show, but that’s not the case anymore,” Gibeau said.
Crytek, the company behind the graphic intensive “Crysis 2″ for the PC and consoles, is also working on its first game for the iPad, which is due out in the spring. Crytek said it could one day bring more complex games to the device as well. “As more people come to these platforms, we have to follow our fans,” said Kristoffer Waardahl, a Crytek studio manager.
Overhaul Games put weeks of speculation to rest today, officially announcing that Baldur's Gate: Enhanced Edition will be available for iPad this summer, alongside the PC release. The iPad port will include all the improvements and additions found in the PC version, including full integration of the Tales of the Sword Coast expansion pack. The title is also running on the refined Baldur's Gate II Infinity Engine, allowing gamers to experience the original adventure with the sequel's refined graphics options and other engine tweaks.

Overhaul has promised that Baldur's Gate: Enhanced Edition will also feature brand-new story content including more quests and a new party member. Although these details are for now under-wraps, the company has promised that all of the additional story content will also make its way onto the iPad.
Deci daca asta zic, pot si fac developerii... who are we to argue?