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We’re going to be perfectly honest: a lot of what Guerrilla Games’ senior technology programmer Michael Drobot has to say about Killzone: Shadow Fall in the video embedded below goes way over our head. Still, the presentation – recorded by Polish website GRYOnline – offers an interesting snapshot at some of the technology being employed by the upcoming PlayStation 4 launch title.
Speaking at the Digital Dragons industry gathering in Krakow, Drobot detailed how the Dutch developer is using ray tracing techniques to create real-time reflections in the next generation shooter. Even if you’re like us and don’t really understand the specifics of what’s being discussed, it’s still always fascinating watching a scene come to life through the addition of various visual filters.
Earlier in the year, Guerrilla Games revealed that it has already completed work on an alpha version of Killzone: Shadow Fall's single player, and is now spending much of its time refining the experience ahead of the title’s launch later this year.