Single post: Metal Gear Solid V: The Phantom Pain
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Senior Member
un interviu foarte interesant, il recomand !!
Interview: E3 Interview: Kojima on MGS 5 - ComputerAndVideoGames.com
Specifically for the next-gen and Metal Gear Solid V, it's not necessarily about breaking the fourth wall, but we do have a big surprise for the players in this game. We have challenged and pushed ourselves with something that movies can't do but only games can do. It hasn't been done before.
That's something that the player gets to decide. Whether you want to go in gun-ho or go in stealthily that's really up to the user. There's a goal, and you have to go in and out, but whether the player uses stealth or goes straight into it - that's up to the player. So it depends on the player's play style.
This time round we didn't include any explosions or destruction really because I expected that a lot of the other shooters might include a lot of collisions and damage in their trailers. It was planned to have this as more of a slow trailer - it was planned that way.
The other reason for the game going open-world is that we wanted to use multiple devices for this game. So using tablets and smart phones you can also enjoy MGSV and create user-generated missions within the world. That's another reason we had to go open-world - if it was linear we wouldn't be able to do that.
Yes, we plan on creating Metal Gear Online. Multiplayer right now is being created at our LA studio as well as us. We're working closely to create a vast multiplayer for all the fans.