Unsurprisingly, some of the upgrades we’ve gotten hints of include a world that’s bigger and more open-ended, visuals that better bring to life that world, and a wider range of dynamic events that feel more organic to what’s happening in the world. One example of this was a voice that suddenly cried out as the main character passed by. Players could choose to completely ignore the please for help, or they could investigate them. The latter leads you to find a young girl hiding in a closet, her zombified father just dispatched by the player. This didn’t seem to be a major event or big, dramatic moment—it was simply one small example of the realities of living through such terrible times. I really enjoy the idea of things happening in open-world games that are both unscripted and totally missable if you’re not in the right place at the right time, because it gives you the sense of having a play experience that is different than other players.
Otherwise, I’m legitimately excited to see how Dying Light turns out.