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Thread: Death Stranding / Director's Cut

  1. #301 SP
    Member morphine's Avatar
    Voi cum va descurcati cu MULES? Fugiti de ei sau ii vanati?

  2. #302 SP
    Member SeCeX's Avatar
    In prima parte a jocului ii evitam cat se putea de mult, dupa jumatate cand primesti mai multe arme/gadgeturi , devin prada.

  3. #303 SP
    Why so serious ? razvanrazy's Avatar
    Same here. Initial erau super OP si nu aveam cum sa ma bat cu mai mult de 2-3 odata asa ca fugeam pe jos sau cu masina. Dar odata ce ai masina (mai ales dupa ce ai si scutul ala impotriva sulitelor electrice) te bagi in ei si-i omori cu masina sau ii vanezi cu diverse arme neletale. Cel putin eu n-am folosit niciun glont si n-am omorat pe nimeni (parca).

  4. #304 SP
    Member gabridinu's Avatar
    Am si eu o intrebare pentru cine l-a jucat. Seamana la gameplay cu Uncharted 4?
    As vrea sa-l iau si sunt indecis. Uncharted mi-a placut foarte mult.

  5. #305 SP
    Why so serious ? razvanrazy's Avatar
    Nu, nu seamana la gameplay. Este total diferit, mai lipsit de actiune si de momente cinematice.

  6. #306 SP
    Senior Member PoisonRemedy's Avatar
    Death Strading e un Glovo Simulator, dar te prinde, misiunea mea principala in joc a fost sa construiesc toate drumurile, nu prea mi-a pasat de altceva

  7. #307 SP
    Member SeCeX's Avatar
    Also,zip line de la a la z.

  8. #308 SP
    Vires Intus eagle-eye's Avatar
    E amuzant cum tot scopul jocului e de fapt sa nu joci jocul

  9. #309 SP
    Member morphine's Avatar
    E un joc de nisa, clar. Daca il privesti in felul asta e exceptional insa nu e foarte likable de majoritate. Sunt curios cum s-a descurcat cu incasarile.
    Ce ma enerveaza e ca atunci cand vreau sa construiesc chestii, pentru ca nu ma pot abtine , pierd mult timp facand asta iar daca mai ai si familie si serviciu, devine tricky. Overall, jocul trebuie privit ca o experienta.



    Ce imi pare rau e ca, pana in punctul jocului in care sunt acum, mi-a devenit destul de usor sa ma feresc de BTs iar animatiile alea misto cand te prind aia si te tarasc nu mai ai ocazia sa le vezi. Cred ca o sa ma las capturat intentionat numai sa vad iar chestia aia, imi place foarte mult.


    Imi da senzatia ca jocul devine foarte usor pe masura ce avansezi in poveste,asta daca te tii doar de main story.





    PS: am avut un singur moment cand m-am luptat cu un BT de ala gigant. Mai sunt si alte lupte sau e singura ?

  10. #310 SP
    Member Rukax's Avatar
    Mai sunt si altele. Pe ce dificultate joci?

  11. #311 SP
    Member morphine's Avatar
    Normal cred. Abia acum mi-am dat seama ca poti intalni creaturile gigant daca ajungi la voidout. Sau ma rog, sa te omoare BT's.

  12. #312 SP
    Senior Member PoisonRemedy's Avatar
    Quote Originally Posted by morphine View Post
    Normal cred. Abia acum mi-am dat seama ca poti intalni creaturile gigant daca ajungi la voidout. Sau ma rog, sa te omoare BT's.
    Cel mai usor sa sa te lasi prins de BT-uri si atunci va trebui sa te lupti contra unei creaturi mari, ii omori si o vreme nu mai ai probleme cu BT in zona respectiva, si pe langa asta mai si primesti multe materiale.

  13. #313 SP
    Manager paul's Avatar
    Quote Originally Posted by PC Gamer
    Death Stranding on PC is a great version of a very weird game
    Early impressions of Hideo Kojima's first post-Metal Gear game.

    The long-awaited PC version of Death Stranding is finally being released on July 14. Written, directed, and produced by Metal Gear Solid creator Hideo Kojima, it's his first game since leaving Konami, and it's every bit as wild, weird, and wonderful as you'd expect. We'll have a proper review shortly before it launches, but until then, here are some early impressions based on a few hours with a (very complete-feeling) preview build of the game.

    I'll save the full rundown of what Death Stranding is actually about for the review, 'cause it's gonna take some explaining. But the simplest way to put it is that you are Sam Porter Bridges (played by The Walking Dead's Norman Reedus), a courier delivering supplies across a vast, eerie, post-apocalyptic United States. You spend much of the game hiking, climbing, wading through rivers, navigating rough terrain, and wondering how the hell you're gonna get this big, precarious stack of parcels over that distant mountain range. It's kinda like Spintires without the vehicles. At least in its early stages

    One of Death Stranding's many idiosyncrasies is how, despite ostensibly being set in the US, the landscape is quite clearly based on the frozen tundra of Iceland. I mean, look at the screenshots: that is clearly Scandinavia, not North America. That curious detail aside, the environments are really stunning to look at—especially in 4K. And virtual photographers will be glad to know that the PC version comes bundled with an extensive photo mode. It's great, but it's dangerous, 'cause I keep stopping to take photos, which is making an already lengthy game even longer. Even ignoring its copious side missions, Death Stranding will take around 40-50 hours to finish.

    In terms of performance, the game runs well on my PC. That's with an RTX 2080 Super, 16GB of RAM, and an Intel Core i7-9700K, running at 4K/60 fps. I've had no frame drops or frame pacing issues during play, and everything feels deliciously smooth and snappy. This is the first PC game to use Guerrilla's Decima engine, and it's an impressive showcase for it. Death Stranding uses performance capture and photogrammetry, the result of which is hyper-detailed characters (Mads Mikkelsen is scarily lifelike) and natural, realistic terrain. It's very handsome, and naturally, looks its best on PC.

    As for graphics options, you can set a maximum frame rate up to 240, change the shadow resolution, enable or disable ambient occlusion, choose from FXAA or TAA anti-aliasing, and turn sharpness, depth of field, and motion blur effects on or off. Admittedly, not the widest set of graphics options I've ever seen in a PC game, but it still offers a decent level of customisation. And if your PC is similar to mine specs-wise, you can just crank everything up to max anyway. There's no real-time ray tracing in Death Stranding, sadly, but it does have support for NVIDIA's DLSS 2.0, a new AI upscaling tech that lets you play in high resolutions with higher frame rates—and it actually works.

    While my frame rate was fine in-game, I was getting a few dips in cutscenes, many of which involve lingering close-ups of impossibly detailed character models, and all kinds of fancy post-processing effects. But with DLSS, set to the 'quality' preset, everything was smoothed out—and with no perceptible loss of visual fidelity. I'm not gonna pretend I know exactly how deep learning super sampling works, but this video by NVIDIA does a decent job of explaining the basics. It's impressive stuff, but you will need a GPU from the RTX range to take advantage of it in Death Stranding and other supported games.

    Death Stranding is perfectly playable with a keyboard and mouse, and the controls have been intuitively mapped. But it's clear it was designed with a gamepad in mind, and I prefer it that way. The analogue stick gives you fine control over Sam's walking speed, which is handy when, at several points in the game, you have to sneak past dangerous, ghostly creatures called BTs. With KBM you hold the control key to slow him down, which doesn't feel quite as natural. Scrambling over rocky terrain also feels nicer with analogue controls, but that's just my preference. The important thing is, you have a choice.

    That's the current extent of my experience with the game, but my review will cover everything in more detail. The fact that I've been itching to dive back into it the whole time I've been writing this should give you some idea of what I think so far. It makes a striking first impression, and I love the terrain traversal. There's something very satisfying about being presented with an impossible-looking landscape, then successfully making your way across it using ladders and ropes, cargo intact. I'm also intrigued by the mind-bending story, but I'm not expecting any of it to make any more sense when the credits roll.
    Death Stranding on PC is a great version of a very weird game | PC Gamer

  14. #314 SP
    Member morphine's Avatar
    L-am terminat. Am adunat vreo 70 de ore și asta cu foarte puține misiuni secundare.

    Ce joc frumos! Scriu asta la cald, sunt ușor emoționat. Îmi place foarte mult ce a făcut kojima, îl văd ca un artist autentic care nu s-a pierdut in trenduri stupide. Ce experiența, ador când jocurile îmi trezesc sentimente atât de puternice. Încă rulează creditele de final, sunt fascinat. Mâine o sa-mi fac timp sa reiau toată povestea pe net pentru că mi-au scăpat unele scene și vreau să înțeleg pe deplin toate substraturile.

    Oare va fi vreo continuare? Se știe ceva despre vreun viitor proiect de la kojima?

  15. #315 SP
    Senior Member PoisonRemedy's Avatar
    Si mie mi-a placut pana la urma desii nu e un gen care sa imi placa de obicei, ce nu mi-a placut in schimb a fost finalu cu 2 ore de cinematics

  16. #316 SP
    Manager paul's Avatar
    Quote Originally Posted by morphine View Post
    Oare va fi vreo continuare? Se știe ceva despre vreun viitor proiect de la kojima?
    http://www.consolegames.ro/forum/f60...ductions-game/

  17. #317 SP
    Member morphine's Avatar
    Întrebare în legătură cu finalul:

  18. #318 SP
    Junior Member Vulpine's Avatar

  19. #319 SP
    Manager paul's Avatar

  20. #320 SP
    Why so serious ? razvanrazy's Avatar
    Kojima cred ca nici nu mai stie despre ce e vorba in joc. El deja lucreaza la urmatorul, in ultimul an a facut research pentru ala, a trecut peste Death Stranding. Acum le face pentru ca e obligat contractual, probabil, ca sa vanda si pe PC

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