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Thread: Brink

  1. #1 SP
    Member PumaS's Avatar

    Brink

    Brink is an upcoming First Shooter set to release in Q4 2010. It offers team-based multiplayer missions with authored narratives, persistent player characters and an approachable nature. It is also developer Splash Damage's first original title as past titles were part of franchises.
    In Brink, two sides, "Resistance" and "Security", fight in the outskirts of a surrounded by the waters of a flooded Earth. The Ark was designed as a prototype of a perfect city, with renewable resources and no pollution, large enough to support 5,000 residents. Its population has grown to 50,000 however, leading it to the brink (hence the name of the game) of a civil war.

    SURSA :Wikipedia


    VIDEO :
    Attached Images Attached Images brink1.jpg

  2. #2 SP
    Member cristian77's Avatar
    Prea tare trailer-ul,gameplay-ul aduce mult cu Uncharted,o sa urmaresc cu mult interes acest thread

  3. #3 SP
    Member PumaS's Avatar
    Si eu sunt de aceiasi parere este un joc care cred ca va prinde la public . Daca va putea fi jucat on-line in 2 tabere intr-un fel sau altul sa ne aduca aminte de vechiul joc CS dar mult mai evoluat

  4. #4 SP
    Senior Member Nariggar's Avatar
    Asa da joc, daca si gameplay-ul ar fi ca in trailer ar fi ceva. Actiunea sa se desfasoare intr-un ritm alert.

  5. #5 SP
    Senior Member Mihail's Avatar
    Arata chiar foarte bine. Uitati-va la gameplay-ul asta:

  6. #6 SP
    CR9
    Banned CR9's Avatar
    Wow ! Ce joc incredibil , pentru ce platforme o sa apara si cand o sa apara ?
    Numai cuvinte de lauda pentru producatori

  7. #7 SP
    Senior Member erik95's Avatar
    Xbox 360, PS3 si PC. Apare in 2010, zvonurile spun ca pe 7 Septembrie.

  8. #8 SP
    Member PumaS's Avatar
    Ceva informatii in plus

    It’s a clich�, but in this case it just happened to be true: the last game I was exposed to turned out to be far and away the Game of the Show: Brink. There were pretty good games at E3 ‘09, including some of the stalwart IPs such as God of War III, Forza Motorsport 3, and Halo 3: ODST. There were the nice surprises like Shadow Complex, Droplitz, Trials HD, and ‘Splosion Man. There were some of the revelations like DJ Hero and The Beatles: Rock Band. None of them impressed me as much as Brink did.
    If you recall, Bethesda Softworks had released a cryptic teaser a few days ago which talked about an Ark, a war and a lot of firefight sounds in the background, but nothing else. It turns out that Brink takes place in the future, on a man-made floating city called the Ark. It was originally a scientific experiment, but when global warming caused the Earth’s oceans to rise, it became a haven for refugees. After twenty-five years, the social unrest has come to a head, pitting two factions against one another – Security and the Rebels.

    The game, boiled down to its core genre, is basically a persistant mission-based shooter; that is, sort of a Counterstrike/Team Fortress 2 type of game with Call of Duty 4: Modern Warfare’s persistent XP system. The developers, Splash Damage are very familiar with this type of gameplay – they’re the hardcore multiplayer FPS devs who did the Enemy Territory games for Quake and Wolfenstein. In particular, they’re very in tune with what works in a match, what’s annoying, and how to coax players into organizing as a team.
    First off is the control scheme. They now have a “S.M.A.R.T.” (Smooth Movement Across Random Terrain) button that makes life a lot easier, which keeps focus on combat and strategy and off silly obstacles. For example, rather than having to time your jumps over obstacles, you can now SMART button your way over them without having to deal with jump timing; you can still do it “manually”, of course. If you see a metal detector, if you look over the detector and SMART it, you’ll vault over it. If you look down, you’ll slide under the sensors. There is a certain similarity to Mirror’s Edge, but it’s basically to take away needless annoyances, such as getting caught on an outcropping. The other benefit is that there’s no arbitrary obstacles. If you can climb over an object in real life, you can get over it here. There’s no such thing as a 3 foot hedge being a barrier.
    Another major part of the game is the XP and context-sensitive mission selection system. Before every mission, players choose their class, such as engineer, scout, heavy and so forth. During the mission, they earn XP for killing enemies, but they can also select a mission goal to earn additional XP through a radial wheel. These missions promise better XP bonanzas for doing jobs that are in context with the class being played and the current state of the scenario. For instance, one mission goal might give a ton of XP to blow open a door to allow teammates easier access to the enemy territory. Mission goals might even give heavy XP to change their class; if an engineer is desperately needed, the game may offer a player 500 XP to change their class at a terminal to engineer, and give additional engineer-based missions from there on. This XP carrot goes a long way towards keeping the cohesiveness of a team of even complete strangers strong.
    Finally, the look of the game is amazing, even in its pre-alpha state, using a proprietary engine Splash Damage dubbed “Virtual Texturing”. The Xbox 360 version featured detailed character models that looked like something Pixar or Dreamworks would release these days; CGI modelling with detailed features such as wrinkles and hairs, but stylistic and smooth. The animation is ultra-smooth, and the game just has an overall polish that you normally see in final release candidates.
    The game features single player, co-op “player vs. bot”, and competitive campaign game modes, although it might be more accurate to say it has only one game mode – all three versions are the same game, just with different participants. The multiplayer game modes run on the single player campaign, just replacing friendly and enemy bots with live humans; Splash Damage promises AI bots and humans will be indistinguishable during gameplay. In addition, all missions will feature pre- and post-level full cutscenes. It won’t interrupt game flow during multiplayer; they’ll run during part of the loadout screens, so a player won’t be left out if they choose to watch the cutscene during multiplayer gameplay.
    Overall, the game is stunning in its pre-alpha state – one wonders what Splash Damage will have created when Brink is polished. This game is a surefire winner, and will seriously challenge Team Fortress 2 for the class-based combat crown. Brink will be released sometime in Spring 2010.




    SURSA : GAMESTOOGE

    ---------- Post added 15-03-2010 at 11:05 AM ----------

    CHARACTER CUSTOMIZATION

    Brink's advanced player customization offers a near-endless combination of looks for your character. From clothing and accessories, to body type and voice pack, your character is not just another generic hero.
    As you progress through the game and acquire more experience, you'll have even more opportunities for customization. Unlock class abilities and weapon attachments that let you complement your gameplay, or build a team of specialists with your friends or clanmates.
    Over time you can build a look that fits your method of play, gamer personality, or personal style - allowing for the appearance of your character to be truly unique.

    ---------- Post added 15-03-2010 at 11:06 AM ----------

    Va fi disponibil pe urmatoarele platforme :


    ---------- Post added 15-03-2010 at 11:09 AM ----------

    Se poate face si PRE-ORDER pe GAMESTOP

    Gamestop.com - Search

  9. #9 SP
    Senior Member Nash's Avatar
    new ss
    Attached Images Attached Images 268202.jpg 268203.jpg 268204.jpg 268205.jpg

  10. #10 SP
    ktu
    Junior Member ktu's Avatar
    Sange , Vopsea Si Mitrailere ( scrisul rosu din imagine )

    monorail_ambush.jpg

  11. #11 SP
    Teraflops Graft's Avatar
    Probabil sunt implicați și rom�ni �n echipa de developeri, altfel nu-mi explic ce-i cu fraza aia, țin minte că s-a mai discutat pe marginea subiectului.

  12. #12 SP
    naz
    Senior Member naz's Avatar
    Arata foarte bine jocul
    Banuiesc ca o sa lucreze mult mai mult la mp..

  13. #13 SP
    UberDude Honord's Avatar
    Quote Originally Posted by naz View Post
    Arata foarte bine jocul
    Banuiesc ca o sa lucreze mult mai mult la mp..
    Oricum ar fii , jocul este aratos si il astept de ceva timp , insa nu am mai auzit nimic despre el

  14. #14 SP
    Teraflops Graft's Avatar
    Imagini noi:
    Attached Images Attached Images brink1bg.jpg brink2bg.jpg brink3bg.jpg brink4bg.jpg

  15. #15 SP
    Senior Member GeOKeR's Avatar
    Armele arat cam slabut pe caractere, parca's rupte din alt joc lol
    In rest pare destul de ok.

  16. #16 SP
    Teraflops Graft's Avatar
    Concept Art:
    Attached Images Attached Images bothcharactersdevdiary3.jpg ccity-entrance.jpg ccity_landing_afterdevdiary3.jpg ccity_landing_before_v2devdiary3.jpg containercity-conceptart.jpg containercity-sniperpoint014.jpg founders-island.jpg foundersisland.jpg heads-caucasian014.jpg resistance-character-014.jpg resort-architecture014.jpg security-character-014.jpg

  17. #17 SP
    Teraflops Graft's Avatar
    Videos:










  18. #18 SP
    Member RaduValentin's Avatar
    Brink a fost amanat:
    Desi data oficiala din magazine inca mai arata Q3/2010 (semestrul 3) Brink va fii lansat in primavara anului 2011, dupa cum declara producatorii intr-un preview acordat celor de la IGN cu prilejul conferintei E3, si dupa cum arata si pagina oficiala a jocului, Brink Game Official Site | Splash Damage | Bethesda Softworks.

    Sursa:
    Brink is set to launch in the spring of 2011 on PlayStation 3 and Xbox 360. We'll have more information in the coming months, so keep a look out.

  19. #19 SP
    Senior Member Nash's Avatar

  20. #20 SP
    Senior Member ReNeGaDe124's Avatar

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