nu inteleg ce naiba a determinat goana de a alerga dupa rezolutie... mai bine era dupa AA.
un joc in 720p si cu antialiasing dus la extrem arata de 10x mai bine decat 4k dar totul e zimtat. :-S
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nu inteleg ce naiba a determinat goana de a alerga dupa rezolutie... mai bine era dupa AA.
un joc in 720p si cu antialiasing dus la extrem arata de 10x mai bine decat 4k dar totul e zimtat. :-S
E Mass Effect, chiar începem să ne axăm și aici pe grafică?
Sincer, cred ca ar trebui sa ne axam in ORICE joc pe grafica, la cat de des incep astia sa aduca noile generatii de console cu upgrade dpdv hardware. Adica, macar asta sa se vada, ca jocuri la fel de mari si detaliate precum Witcher 3 si alte cateva, nu vom mai vedea prea curand.
Asa ca daca nu ne axam pe grafica, sa cerem mai mult si sa avem asteptari mai mari, ce motiv mai ai sa-ti cumperi o consola noua care iese in fiecare an ?
Iti garantez in ca 2 ani, jocurile "normale" de console, vor merge cu totul la Low pe PS4 si Xbox One. Si asta am zis-o inca din vara. O sa ajunga la fel cum e acum Xbox One vs X360. Iti convine ?
Atunci cum ramane cu lucrurile importante dintr-un joc ca gameplay-ul, povestea, etc? Daca s-ar pune punctul pe grafica am avea jocuri care arata frumos, dar dupa un timp incepi sa te saturi de privelisti.
Pai tocmai asta e ideea, ca pentru lucrurile importante, nu prea avem nevoie de hardware nou. Inteleg cum, pentru Witcher 3 era nevoie de mai mult de 512mb RAM, fiind vorba de o lume atat de mare si detaliata si cu atat de multe lucruri de facut, dar ce zici de Life is Strange ? Super poveste, gameplay si grafica slaba. Crezi ca jocul asta ar putea sa vand un PS4 ? In cel mai bun caz, ar vinde un PS3.
Ce anume vinde la o consola noua ? Hardware-ul. Ce anume vinde hardware nou ? Grafica mai buna/lumi mai mari.
Cum ar fi sa avem PS5 in 2 ani si doar jocuri 2d gen Mario/Cupheads pentru ea ? Ar putea sa te minta in fata, spunandu-ti ca acele jocuri merg DOAR pe PS5, ca PS4 nu face fata, cand tu stii sigur ca acele jocuri merg si pe un telefon ?
Gandindu-ne logic, jocurile merg doar pe platforma pe care sunt programate de developer.
Nu vreau cine stie ce grafica extraordinara dar vreau, (I Demand it!) ma astept la pasul inainte, fata de generatia trecuta. Din clipul video, personajul principal are fata de Mass Effect 2-3 si harta este exact asa de linear ca cele doua jocuri precedente. Acest lucru ma nemultumeste si dau voce acestui nemultumire. S-ar putea ca acest mic demo nu a aratat calitatile jocului asa cum este in realitate dar pana nu vad o dovada contradictorie celor vazute de mine, tot nemultumit voi fi.
In alta ordine de idei, chiar daca grafica este un topic neinteresant pentru multi gameri (si in mare parte le dau dreptate), tot e mai actual decat sa ne plangem de cum arata o consola, ca nu se asorteaza cu mobila, cu bluzita sau eventual cu luciul de buze :)
Astazi am vazut si eu clipul. Neimpresionat.. Personajul pare banal, nu are nimic din ce avea Commander Shepard, chiar daca a spus doar 3 cuvinte, voice acting meh.... Foarte ciudata decizia sa ne arate acest video.
Si ce tot imi vindea prezentatorul atata 4K. Vrea sa imi cumpar o consola noua si un tv, odata cu jocul?
Speram sa revina la formula din Mass Effect 2, care dupa mine cel putin, este in my top 10, cele mai memorabile jocuri din tot ce am jucat in ultimii 20 de ani.
Voi urmari cu interes sa vad ce o sa ne mai arate in viitor.
E clar, il amână si pe ăsta
Mass Effect Andromeda Delay Not Ruled Out by EA
Collector's-ul ala nu pare sa includa si jocul, asa-i? Naspa editie.
http://blogs-images.forbes.com/erikk...rs-edition.jpg
CE trailer :| doamne ce stare mi-a lasat la sfarsit.. incredibil.. absolut oau... btw pe 1 decembrie primim primele imagini cu gameplay :d TGA
Aiaiaiai...poezie!
---------- Post added 07-11-2016 at 20:05 ----------
Hype, hype, hype!
https://www.masseffect.com/andromeda...ng-hub/welcome
https://youtu.be/MjfIPkv4WDY
Sursa:https://www.masseffect.com/andromeda...ng-hub/welcome
Dupa cum se vede a fost upload tot pe canalul oficial, probabil trecut la "private".
Greseala mare zic eu, pentru ca este mult mai reusit decat cel de astazi.
Cu ocazia N7 Day cei de la Bioware impreuna cu EA Games au adus trilogia Mass Effect gratuit in vaultul EA Access!
Mass Effect Andromeda ditches character classes, but lets you respec • Eurogamer.net
Quote:
There are several big changes to Andromeda from previous Mass Effect games. Firstly, the series' class system has been removed, and replaced with a wider skill tree that Ryder can pick and choose from in order to specialise.
Specialising in a particular field unlocks bonuses for a particular play style, which is where you'll gain titles similar to the old classes of Adept and Vanguard. You'll also be able to reconfigure your setup at certain points in the game due to a "narrative reason" to allow you to test multiple play styles.
It'll be interesting to hear how this is explained away in the game's fiction - previously only certain characters were able to use biotic (space magic) attacks.
One other new feature is the ability to now wield melee items such as swords and hammers. Will these be physical items or new uses of your omni-tool?
Andromeda will use a dynamic cover system similar to The Last of Us, although you'll now be able to use the game's new jetpack ability to quick dash and hover above ground to target enemies behind cover.
Outside of battle, Mass Effect's trademark paragon/renegade dialogue system has been ditched for a wider range of options (heart, head, professional and casual - it all sounds very FIFA The Journey). There's no meter to tally your choices against now - so don't expect to look more evil if you push everyone out of windows.
Andromeda is described as having more romance options than any other BioWare game, which should please fans of that. BioWare is also focusing on broadening these relationships to be about more than sex. Some characters will want a long-term relationship. Others will not.
Overall, squadmate dialogue count has increased from previous games, although it's still unclear how many squadmates there will be. You'll also be able to check in with your sibling (the gender of Ryder you didn't choose) although they won't be joining you on your squad.
So far, two squadmates have been named: your asari teammate seen in various trailers is Peebee (a nickname). You also have a male human on your squad named Liam. Yes, Liam.
Previous leaks have pointed to two more squadmate names: Cora, which may be the female human squadmate we've seen in action, and Drack, a krogan.
As per previous leaks, the game's main antagonists are the Kett (previously known as the Khet). The main villain seemed pretty one-note in the trailer yesterday but BioWare has said we'll see a side of them you could empathise with.
You can explore planets in your Mako vehicle, now named the Nomad. Planets feature combat encounters, puzzles and stories to find. Some have bosses you'll need to return to later to beat (just like the dragons in Dragon Age: Inquisition).
You'll also be able to visit the Nexus, the equivalent of the Citadel, which made the journey to Andromeda first before the four arks for each major race (humans have one, we're guessing the other three are asari, salarian and turian). Turians are definitely in the game, although we haven't seen one yet. It remains to be seen whether Andromeda includes any other Milky Way races.
Arks are lead by Pathfinders, which is the role initially held by the Ryder twins' father and that you eventually take on (so it doesn't look great for him). The game's cover art shows a destroyed ark, and BioWare has said our arrival into Andromeda does not go smoothly.
That said, you can customise your sibling and father's looks at the beginning of the game, although not as extensively as yourself (presumably, your character model will then influence theirs). You can choose to play as the other Ryder sibling if you start a New Game Plus.
Finally, to multiplayer, described as an improved version of Mass Effect 3's enjoyable four-player horde mode. It uses a card-based item system and again lets you pay for more packs, although everything can be unlocked through normal progression. There will even be a system for picking specific individual cards, for a limited time, as well as events where you'll face specific maps and enemies for increased reward.
Multiplayer again ties into the main campaign, although not in a way that affects Andromeda's ending.
pregatiti de cateva informatii noi despre ME:A? (sunt multe lucuri care exista si in articolul postat de Dant3, dar sunt si cateva chestii extra) provin dintr-un articol din GameInformer si lista e facuta de un user de pe neogaf:
Backstory-Around 2185, at the height of galactic progress, unaware of the impending Reaper invasion (though after Sovereign), several species band together for the "Andromeda Initiative"More on the Andromeda Initiative:
-4 Arks, each carrying a different race, are built, housing thousands of individuals to chart a course to Andromeda
"Founded in 2176 and launched in 2185, the Andromeda Initiative is a civilian, multi-species project created to send scientists, explorers and colonists on a one-way trip to settle in the Andromeda Galaxy. With powerful benefactors lending their support, the program has grown substantially in scope since its inception. The Initiative’s ultimate goal is to establish a permanent presence on the seemingly resource-rich frontier of Andromeda, and eventually create a reliable route between it and the Milky Way Galaxy."
-Turians are confirmed in the gameInspiration
-The Heleus Cluster is noted as having a significant amount of "Golden Worlds", or planets ripe for life
-Each ark is led by a "Pathfinder"
-The Pathfinder, recon teams and others onboard are in cryosleep, unaware of what transpires in the Milky Way after they depart
-You play as either Scott or Sara Ryder (you can change your name), the children of Alec Ryder (pathfinder of the human ark)
-Alec Ryder is voiced by Clancy Brown
-Events at the start of the game occur that pass this role down to you, you are untested and unproven, unlike Commander Shepard of the previous trilogy
-This doesn't mean Mass Effect is Ryder's story from now on, they want the game to feel like a complete story (while teasing other stories that could happen)
-More customization options than previous games
-You can customize your father and your sibling, though not as extensively
-The "Nexus" is basically a forward command center staffed by multiple species that arrives in Andromeda early to pave the way for the Arks
-The Hyperion (humanity's ark) arrives at an incorrect location that's volatile and loses contact with the other arks and Nexus
-The (much improved) Mako of ME1, the loyalty missions of ME2, the multiplayer of ME3Combat-Global cooldowns are now replaced by individual timersEnemy/Environments/Crafting
-Powers are instead hotkeyed for quick use, no longer pausing to bring up a wheel and aim (you can still pause the combat but it's not how BioWare intends combat to function)
-Dynamic cover system (ala TLOU)
-Still a cover based shooter with a goal to get the player moving around the battlefield more
-Jetpack allows for more movement variety; you can quick dash instead of rolling
-Jetpack has a hover function that allows you to hit enemies seeking cover or survey your surroundings
-Less emphasis on linear, clearly telegraphed environments that tell you a combat encounter is coming (though linear areas are still in the game)
-Game Informer's hands on was positive, feel the game has a clearer identity in combat than previous games
-You still queue up attacks, combos, order your squad, etc
-All key elements are still intact but the studio wanted to encourage more experimentation and wider variety of abilities
-Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics
-Goal is to allow players to try different approaches to combat without being locked in at the start
-However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style
-This is where class names like "Vanguard" (invest in combat and biotics) and "Adept" (invest in biotics) resurface
-Invest in multiple categories and you unlock the "Explorer" profile
-There is a narrative reason that allows you to reconfigure your points throughout the game so that you can try out multiple gameplay approaches without making multiple characters
-You can customize your helmet, chest, shoulders, arms and legs, more extensive than previous trilogy
-Many familiar weapons return, as well as new melee options like swords and hammers
-The 'Kett' are the main enemySquadmates
-The team wanted players to experience the first time encountering a new alien species vs already having it established in prior games
-Rather than painting them as mortal enemies, BioWare wanted to make them feel foreboding but not ugly as they want you to also empathize with them
-Instead of having "linear slices" of planets that you land on, you explore these planets from the surface to their underbelly
-Critical paths, optional planets, major hubs, loyalty missions return
-Your land vehicle is designated the "Nomad", and the team got special guidance from NFS developers on its handling.
-The Nomad isn't sluggish and cumbersome like the Mako, it's very fast, still boosts and maneuvers much better
-The Nomad doesn't have weapons, you can customize things like its speed and appearance
-BioWare did not want to repeat having things like mineral nodes and multiple identical outposts scattered across planets
-Points of interest include combat encounters, puzzles, narrative beats etc on planets
-One planet, called 'Elaaden', is flagged as a possible habitat zone, however the surface is hazardous (no water, extremely hot); you can be pointed in this direction in multiple ways, for example, a Krogan can request the Pathfinder to find a missing colony ship or you can just choose to land on the planet yourself and see what you find
-On planets, one of your priorities is to scout for drop zones for your crew that drop "forward stations" that establishes a foothold for you
-These stations allow for changing up your loadout, fast travel point, etc
-Planets can have multiple dangers like acid pools, burning wreckage, weather etc that can all kill you
-Most planets have at least one major enemy base
-Planets can have areas, encounters and "super bosses" that are too tough for you to handle at first, encouraging players to come back later
-Since Andromeda is a new galaxy, Ryder can actively scan and discover things in the environments; that gets sent back for analysis and unlocks new technologies for the player
-Scanning and discovering these things also allows you to obtain blueprints to craft weapons and armor for yourself
-You can create a wide array of items, not just ammo types and weapon mods, items that haven't been seen before in the Milky Way (thanks to new alien tech)
-Some plot threads and missions lead you across multiple planets
-Peebee (nickname): Asari squadmate shown in previous footage. Went off on her own after arriving on the Nexus and described as having a "bubbly personality". She's smart and not concerned with social norms and "niceties".The Tempest (Your Ship)
-Liam: Arrived with the Pathfinder, former police officer and described as having a "light attitude", bringing levity to situations
-Important to harken back to the Normandy as it was a fan favoriteRelationships/Characters
-There are no loading screens as you move through the ship
-Galaxy map returns but rather than piloting a mini ship on a map, it is more immersive, you select a planet, the game gives you sense of traveling towards that planet, and when you back out, you're immediately at your destination
-You don't pilot the ship manually, but it feels seamless as you go from planet to planet and see them from your bridge getting closer in the window
-They wanted a seamless experience from picking a planet to walking down to your cargo hold, hopping into the Nomad and landing on a planet. There is a landing sequence and you get off the ship. No more loading screens and instantly popping up on the surface of a planet.
-There are more relationships in the game than any other Bioware game (as they noted fans make a big emphasis on romance in the games)Multiplayer
-The squadmate with the least amount of lines in Andromeda has more lines than the squadmate with the most amount of lines in ME3
-Due to complications in the awakening process, your sibling won't join you in combat but you can interact with them and build a relationship
-Many of these dealings are optional, and discovering more about the Ryder family is a plot thread
-BioWare is confident the details of this story are what differentiates it from a traditional "hero's journey"
-Loyalty missions return but they are not critical to the ending of the game; you can complete them after you complete the main story path for example
-Emphasis that relationships don't just culminate in a sex scene, but rather characters can just want to get in the sack, while others are interested in long term relationships and others still aren't interested at all. Bioware wanted to capture more "shooting bottles with Garrus" moments in the game, of which there are plenty
-More evolved and refined form of ME3Choices
-Card based economy where you earn XP and credits
-There are microtransactions but no real world money is required, you can unlock normally
-You still set the map, enemy, as before but you can also activate modifiers that can give you decreased health (for greater reward) or more damage (less reward)
-Bioware also plans to release custom crafted missions with unique modifiers that players can't change themselves
-These custom missions give you a 3rd currency, "mission funds" which allow you directly purchase items and weapons vs the mercy of random card packs; however these items are only available for a limited time in the store and can change often
-In MP, you play as the "Apex Force", a militia strike team from the Nexus
-Different enemies require you to use different tactics (some are shield heavy, some use heavy biotics etc)
-Playing MP will have advantages for the single player but it absolutely does not affect the ending of the game
-New "Prestige" mechanic added: With several types of characters, you earn regular XP and prestige XP. The prestige XP goes into every character of that 'type', for example 'tanky' characters. Earning enough prestige can grant you added health for all tank characters, etc.
-No more Paragon/Renegade systemThe future
-They want more nuance and subtlety and giving the player more opportunity to express themselves
-You can agree or disagree with someone without being punished or cornered into a paragon or renegade choice
-Dialogue option tones: heart, head, professional and casual.
-These don't affect you or sway a meter one way or another, rather they allow you freedom without worrying about unintended consequences
-"Narrative actions" (previously "interrupts) return but rather than giving a "red"=bad or "blue"=good choice, it can say "shoot", leaving more ambiguity to your choice
-Decisions aren't necessarily obvious "right" or "wrong", there are pros and cons to each and you'll just have to play the game the way you want
-Mass Effect: Andromeda leaves the door open for more games (obviously)
-New game+ mode allows you to change your gender if you choose
-BioWare is coy about multiple endings; "it's a suprise", "it's different than the trilogy"
Pre-order clar! Este clar ca in ultimul timp EA Games a abandonat (micsorat) practicile care i-au adus renumele din industrie preferand sa imbunatateasca jocurile lansate in ultima perioada (BF1, Titanfall si din cate vad ME Andromeda).
---------- Post added 08-11-2016 at 16:18 ----------
PS si bonusurile la pre-order au fost anuntate: Mass Effect: Andromeda Deluxe Editions and Pre-Order Bonuses Revealed
Terminați cu pre-orderurile!