Mda :-& :
Assassin’s Creed Unity runs at 900p and 30FPS on PS4/Xbox One
Ubisoft locked both versions at the same spec 'to avoid all the debates and stuff'...
“We decided to lock them at the same specs to avoid all the debates and stuff. Technically we’re CPU-bound. The GPUs are really powerful, obviously the graphics look pretty good, but it’s the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel. We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It’s not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we’re still limited to 30 frames per second.”
http://www.videogamer.com/ps4/assass..._xbox_one.html